Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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De-Spell

Property

Normal

Text

Target 1 face-up Spell, or 1 Set Spell/Trap, on the field; destroy that target if it is a Spell. (If the target is Set, reveal it.)

De-Synchro

Property

Normal

Text

Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your GY, you can Special Summon all of them.

Deal of Phantom

Property

Normal

Text

Select 1 face-up monster on the field. Increase the selected monster's ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monsters is applied when this card is activated.

Dealer's Choice

Property

Normal

Text

Each player shuffles their Deck, then each player draws 1 card, then each player discards 1 card.

Debris Dragon

Types

Dragon / Tuner / Effect

Attribute

Wind

Level (4)

Star Star Star Star

Text

When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your GY; Special Summon that target in Attack Position, but negate its effects. Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon monster. The other Synchro Material(s) cannot be Level 4.

Debunk

Property

Counter

Text

When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.

Decayed Commander

Types

Zombie / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

When this card is Normal Summoned: You can Special Summon 1 "Zombie Tiger" from your hand. If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.

Decisive Battle of Golgonda

Property

Continuous

Text

This card's name becomes "Great Sand Sea - Gold Golgonda" while on the field or in the GY. Once per turn, if a card(s) you control would be destroyed by battle or card effect, you can send 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck to the GY, instead. During the End Phase, if you have "Fallen of Albaz" on your field or in your GY: You can Special Summon 1 "Springans" monster from your hand or Deck. You can only use this effect of "Decisive Battle of Golgonda" once per turn.

Deck Devastation Virus

Property

Normal

Text

Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.

Deck Lockdown

Property

Continuous

Text

Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.

Decode Destruction

Property

Normal

Text

Target 1 "Decode Talker" you control; apply the following effects this turn, depending on the number of monsters it currently points to.

● 1+: That monster gains 500 ATK for each monster it currently points to.

● 2+: Monsters destroyed by battle with that monster are banished after damage calculation.

● 3: After damage calculation, if that monster destroys your opponent's monster by battle: Destroy all cards your opponent controls.

You can only activate 1 "Decode Destruction" per turn.

Decode Talker

Types

Cyberse / Link / Effect

Attribute

Dark

Text

2+ Effect Monsters

Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.

Decode Talker Extended

Types

Cyberse / Link / Effect

Attribute

Dark

Text

2+ Effect Monsters

This card's name becomes "Decode Talker" while on the field. Gains 500 ATK for each monster it points to. During your Battle Phase, if a monster this card points to is destroyed by battle or sent to the GY: This card can make a second attack during each Battle Phase this turn.

Decode Talker Heatsoul

Types

Cyberse / Link / Effect

Attribute

Fire

Text

2+ Cyberse monsters with different Attributes

Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can apply this effect.

● Banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul".

You can only use this effect of "Decode Talker Heatsoul" once per turn.

Decoy Dragon

Types

Dragon / Effect

Attribute

Fire

Level (2)

Star Star

Text

If this card is targeted for an attack: Target 1 Level 7 or higher Dragon monster in your GY; Special Summon it, and if you do, change the attack target to it and perform damage calculation.

Decoyroid

Types

Machine / Effect

Attribute

Wind

Level (2)

Star Star

Text

While this card is face-up on your side of the field, your opponent cannot select a face-up monster as an attack target except "Decoyroid".

Dedication through Light and Darkness

Property

Quick-Play

Text

Tribute 1 "Dark Magician"; Special Summon 1 "Dark Magician of Chaos" from your hand, Deck, or Graveyard.

Deep Dark Trap Hole

Property

Normal

Text

When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s).

Deep Diver

Types

Aqua / Effect

Attribute

Water

Level (3)

Star Star Star

Text

At the end of the Battle Phase, if this card was destroyed by battle and sent to the Graveyard: Choose 1 monster from your Deck and place it on top of your Deck.

Deep Sea Aria

Property

Normal

Text

Banish 1 WATER monster from your GY; add 1 Level 4 or lower Sea Serpent monster from your Deck to your hand. You can only activate 1 "Deep Sea Aria" per turn.

Deep Sea Artisan

Types

Sea Serpent / Effect

Attribute

Water

Level (1)

Star

Text

If this card is added from the Deck or GY to your hand by an effect of a WATER monster: You can reveal this card; look at your opponent's hand. If this card is Special Summoned: You can send the top card of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Artisan"; Special Summon it, but negate its effects. You can only use each effect of "Deep Sea Artisan" once per turn.

Deep Sea Diva

Types

Sea Serpent / Tuner / Effect

Attribute

Water

Level (2)

Star Star

Text

When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.

Deep Sea Minstrel

Types

Sea Serpent / Tuner / Effect

Attribute

Water

Level (3)

Star Star Star

Text

You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn.

Deep Sea Prima Donna

Types

Sea Serpent / Synchro / Tuner / Effect

Attribute

Water

Level (7)

Star Star Star Star Star Star Star

Text

1 Tuner + 1+ non-Tuner monsters

Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn.

● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand.

● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.

Deep Sea Repetiteur

Types

Sea Serpent / Synchro / Tuner / Effect

Attribute

Water

Level (5)

Star Star Star Star Star

Text

"Deep Sea Diva" + 1+ non-Tuner monsters

Once per turn (Quick Effect): You can discard 1 Level 4 or lower WATER monster; this card gains 800 ATK until the end of this turn. If this Synchro Summoned card is sent to your GY: You can target 1 Level 5 or higher WATER monster in your GY, except "Deep Sea Repetiteur"; Special Summon it in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only use this effect of "Deep Sea Repetiteur" once per turn.


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