Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Dark Spirit of Banishment

Types

Fiend / Effect

Attribute

Dark

Level (3)

Star Star Star

Text

If your opponent's monster attacks, at the start of the Damage Step: You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated, and if you do, change the attack target to it and perform damage calculation. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Banishment" once per turn.

Dark Spirit of Malice

Types

Fiend / Effect

Attribute

Dark

Level (3)

Star Star Star

Text

When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Malice" once per turn.

Dark Spirit of the Silent

Property

Normal

Text

Activate only when an opponent's monster declares an attack. Negate that attack, and select another face-up monster your opponent controls. That monster attacks instead. (If it is in face-up Defense Position, change it to Attack Position.)

Dark Spirit's Mastery

Property

Normal

Text

Discard 1 card; add 1 "Destiny Board" or 1 Level 8 Fiend monster from your Deck or GY to your hand. You can banish this card from your GY, except the turn this card was sent to the GY; place any number of "Destiny Board" and/or "Spirit Message" cards with different names from your hand or GY on the bottom of the Deck in any order, then draw the same number of cards. You can only use each effect of "Dark Spirit's Mastery" once per turn.

Dark Strike Fighter

Types

Machine / Synchro / Effect

Attribute

Dark

Level (7)

Star Star Star Star Star Star Star

Text

1 Tuner + 1 or more non-Tuner monsters

During your Main Phase 1: You can Tribute 1 monster; inflict damage to your opponent equal to the Tributed monster's Level on the field x 200. You can only use this effect of "Dark Strike Fighter" once per turn.

Dark Summoning Beast

Types

Fiend / Effect

Attribute

Dark

Level (5)

Star Star Star Star Star

Text

You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your hand or Deck, ignoring its Summoning conditions, also monsters you control cannot attack for the rest of this turn. You can only use this effect of "Dark Summoning Beast" once per turn. You can banish this card from your GY; add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your Deck to your hand.

Dark Templar @Ignister

Types

Cyberse / Link / Effect

Attribute

Dark

Text

3 monsters with different names

If a monster(s) is Special Summoned to a zone(s) this card points to, even during the Damage Step: You can Special Summon as many Level 4 or lower "@Ignister" monsters from your GY as possible to your zone(s) this card points to, but their effects are negated. When this card destroys an opponent's monster by battle: You can Special Summon 1 Cyberse monster from your GY. You can only use each effect of "Dark Templar @Ignister" once per turn.

Dark Tinker

Types

Fiend / Tuner

Attribute

Dark

Level (2)

Star Star

Text

When this card you control is sent to the Graveyard, look at the top card of your Deck. Return that card to either the top or the bottom of the Deck.

Dark Titan of Terror

Types

Fiend

Attribute

Dark

Level (4)

Star Star Star Star

Text

A fiend said to dwell in the world of dreams, it attacks enemies in their sleep.

Dark Unity

Types

Supreme King / Skill

Attribute

N/a

Level (0)

Text

You can use "Super Polymerization" to Fusion Summon monsters that can normally only be Summoned with "Dark Fusion". Each of the following Skills can only be used once per Duel.

● Lose 2000 LP, then change the Type of 1 Special Summoned monster your opponent controls to Rock.

● Discard 1 card, then add 1 "Dark Fusion" from your Deck to your hand.

Dark Valkyria

Types

Fairy / Gemini / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.

● Once, while this card is face-up on the field: You can place 1 Spell Counter on it. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 monster on the field; destroy that target.

Dark Verger

Types

Plant / Effect

Attribute

Earth

Level (2)

Star Star

Text

When a Plant-Type Tuner monster is Normal Summoned to your side of the field: You can Special Summon this card from your Graveyard in Attack Position.

Dark Voltanis

Types

Fairy / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

After 1 Counter Trap Card you control has been activated and has resolved, you can Tribute 1 DARK monster to Special Summon this card from your hand. If this card is Special Summoned in this way, destroy 1 card on the field.

Dark Witch

Types

Fairy / Normal

Attribute

Light

Level (5)

Star Star Star Star Star

Text

A popular creature in mythology that delivers fatal attacks with a sharp spear.

Dark World Accession

Property

Quick-Play

Text

During the Main Phase: Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY. If Fusion Summoning a "Dark World" monster this way, you can also discard monsters as material. During your Main Phase, if this card is in your GY: You can add this card to your hand, then discard 1 "Dark World" monster. You can only use each effect of "Dark World Accession" once per turn.

Dark World Archives

Property

Continuous

Text

During your Main Phase: You can discard 1 "Dark World" monster, and if you do, "Dark World" monsters you currently control gain ATK equal to the Level the discarded monster had in the hand x 100, until the end of this turn. If a monster whose original Type is Fiend is discarded from your hand by the effect of a "Dark World" card or an opponent's card effect, even during the Damage Step: You can discard 1 card, then draw 2 cards. You can only use each effect of "Dark World Archives" once per turn.

Dark World Brainwashing

Property

Continuous

Text

When your opponent activates a monster effect, if you have 3 or more cards in your hand (except during the Damage Step): You can target 1 "Dark World" monster on the field; return it to the hand, and if you do, the activated effect becomes "Your opponent randomly discards 1 card".

Dark World Dealings

Property

Normal

Text

Each player draws 1 card, then each player discards 1 card.

Dark World Grimoire

Property

Continuous

Text

During your End Phase, if you discard a monster(s) to the Graveyard because you had more cards than your hand size limit: You can target 1 of those monsters; Special Summon that target.

Dark World Lightning

Property

Normal

Text

Target 1 Set card on the field; destroy that target, then discard 1 card.

Dark World Punishment

Property

Counter

Text

When a monster(s) would be Normal or Special Summoned: You can negate the Summon, and if you do, destroy that monster(s), then discard 1 Fiend monster. If a "Dark World" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Dark World Punishment" once per turn.

Dark World Puppetry

Property

Quick-Play

Text

Target up to 3 cards in any GY(s); banish them, then discard 1 Fiend monster. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished Fiend monsters; add it to your hand. You can only activate 1 "Dark World Puppetry" per turn.

Dark Zebra

Types

Beast / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

If this is the only card in your control during your Standby Phase, it is automatically placed in Defense Position. You cannot change the position of this card during the same turn.

Dark-Eyes Illusionist

Types

Spellcaster / Flip / Effect

Attribute

Dark

Level (2)

Star Star

Text

FLIP: Target 1 monster on the field; it cannot attack while this card is face-up on the field.

Dark-Piercing Light

Property

Normal

Text

Flip all face-down monsters on your opponent's side of the field face-up.


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