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Wattkiwi
Types |
Thunder / Tuner
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Attribute |
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Level (3) |
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Text |
"Watt" monsters you control cannot be destroyed by battle while they are attacking.
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Wattlemur
Types |
Thunder / Effect
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Attribute |
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Level (2) |
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Text |
If this card in its owner's possession is destroyed by your opponent's card (either by battle or by card effect): Your opponent cannot conduct their Battle Phase during their next turn.
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Wattmole
Types |
Thunder / Effect
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Attribute |
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Level (3) |
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Text |
This card can attack twice during each Battle Phase. If this card attacks a face-down Defense Position monster, you can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.
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Wattpheasant
Types |
Thunder / Effect
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Attribute |
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Level (4) |
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Text |
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, select 1 face-up monster on the field and remove it from play until the End Phase of this turn.
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Wattrain
Property |
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Text |
Add "Watt" cards with different names from your Deck to your hand, except "Wattrain", up to the number of Thunder monsters you control with different names. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon as many "Watt" monsters as possible with different names from your hand. You can only use each effect of "Wattrain" once per turn.
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Wattsquirrel
Types |
Thunder / Effect
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Attribute |
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Level (3) |
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Text |
This card can attack twice during each Battle Phase. If this card battles, negate the effects of the monster it battled, after damage calculation (including in the Graveyard).
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Wattsychic Fighter
Types |
Psychic / Effect
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Attribute |
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Level (3) |
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Text |
When this card is Normal or Special Summoned: You can target 1 card in your opponent's Graveyard; place it on either the top or bottom of their Deck. You can only use this effect of "Wattsychic Fighter" once per turn.
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Wattwoodpecker
Types |
Thunder / Effect
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Attribute |
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Level (3) |
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Text |
This card can attack twice during each Battle Phase. Any monster that battles with this card cannot change its battle position.
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Wave-Motion Cannon
Property |
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Text |
During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.
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Wave-Motion Inferno
Property |
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Text |
While you have no cards in your hand, face-up "Infernity" monsters you control gain 400 ATK and DEF. You can send this face-up card from the field to the Graveyard to send all cards from your hand to the Graveyard.
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Wavering Eyes
Property |
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Text |
Destroy as many cards in each player's Pendulum Zones as possible, then apply these effects, in sequence, depending on the number of cards destroyed by this effect.
● 1+: Inflict 500 damage to your opponent.
● 2+: You can add 1 Pendulum Monster from your Main Deck to your hand.
● 3+: You can banish 1 card on the field.
● 4: You can add 1 "Wavering Eyes" from your Deck to your hand.
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Weapon Change
Property |
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Text |
Once during each of your Standby Phases: You can pay 700 LP, then target 1 Warrior or Machine monster you control; switch the current ATK and DEF of that target until the end of your opponent's next turn.
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Weather Report
Types |
Aqua / Flip / Effect
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Attribute |
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Level (4) |
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Text |
FLIP: Destroys all opponent's face-up "Swords of Revealing Light" on the field. If "Swords of Revealing Light" is destroyed, you can perform your Battle Phase twice this turn (or your next turn, if activated during opponent's turn).
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Weathering Soldier
Types |
Rock / Effect
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Attribute |
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Level (4) |
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Text |
If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.
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Wee Witch's Apprentice
Types |
Spellcaster / Link / Effect
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Attribute |
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Text |
2 DARK monsters
All DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of "Wee Witch's Apprentice" once per turn.
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Weed Out
Property |
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Text |
Pay 500 Life Points. Destroy all face-up Attack Position Level 3 monsters.
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Weeping Idol
Types |
Rock / Effect
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Attribute |
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Level (2) |
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Text |
You can banish 1 Tuner from your GY; Special Summon this card from your hand.
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Weighbridge
Property |
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Text |
If your opponent controls 2 or more monsters than you do: Your opponent must send monsters they control to the GY so they only control 1 monster.
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Weights & Zenmaisures
Property |
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Text |
Target 2 face-up "Wind-Up" monsters you control with different Levels; your opponent chooses 1 of them, and the Level of the other monster becomes the same as the chosen monster's, until the End Phase. Then, if your opponent chose the monster with a lower Level, you can draw 1 card.
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Welcome Labrynth
Property |
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Text |
Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.
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Welcome to the Jungle
Types |
Tania / Skill
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Attribute |
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Level (0) |
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Text |
After damage calculation, if you took battle damage from a battle involving an opponent's monster and your Attack Position "Amazoness" monster, that opponent's monster loses ATK/DEF equal to the ATK of the "Amazoness" monster it battled, until the end of this turn.
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Wetha
Types |
Aqua / Normal
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Attribute |
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Level (3) |
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Text |
A spirit that controls rain and is capable of summoning hurricanes to blow the enemy away.
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Wetlands
Property |
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Text |
All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK.
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Whale of a Tale
Types |
Mako / Skill
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Attribute |
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Level (0) |
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Text |
Discard 1 card from your hand and add 1 "Fortress Whale" or "Fortress Whale's Oath" from your Deck to your hand. "Fortress Whale" monsters you control gain the following effect:
● Your opponent cannot target face-up WATER monsters you control with Spell/Trap cards or effects.
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Wheel Synchron
Types |
Machine / Tuner / Effect
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Attribute |
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Level (5) |
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Text |
If this card you control is used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Wheel Synchron" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by up to 4.
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