Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Transonic Bird

Types

Winged Beast / Ritual / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

You can Ritual Summon this card with "Sonic Tracker". Once per turn: You can reveal 1 Ritual Spell in your hand, add 1 Ritual Monster from your Deck to your hand whose name is listed on that card, and if you do, shuffle the revealed card into the Deck. Once per opponent's turn (Quick Effect): You can send 1 Ritual Spell from your Deck to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. If this Ritual Summoned card is Tributed: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.

Trap Dustshoot

Property

Normal

Text

Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.

Trap Eater

Types

Fiend / Tuner / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 1 face-up Trap your opponent controls to the GY.

Trap Hole

Property

Normal

Text

When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.

Trap Hole of Spikes

Property

Normal

Text

When an opponent's monster that was Normal or Special Summoned this turn declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half the original ATK of that monster.

Trap Jammer

Property

Counter

Text

When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it.

Trap Master

Types

Warrior / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.

Trap Reactor・Y FI

Types

Machine / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

Once per turn, when your opponent activates a Trap Card, you can destroy the Trap Card and inflict 800 damage to your opponent.

Trap Reclamation

Property

Normal

Text

Discard 1 card and chain this card to a Trap Card you activated. Whenever that Trap Card is sent to the Graveyard, return it to its owner's hand.

Trap Stun

Property

Normal

Text

Negate all other Trap effects on the field this turn.

Trap Tracks

Property

Normal

Text

Target 1 monster you control; destroy it, and if you do, Set 1 Normal Trap directly from your Deck, except "Trap Tracks". It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Tracks" per turn.

Trap Trick

Property

Normal

Text

Banish 1 Normal Trap from your Deck, except "Trap Trick", and if you do, Set 1 card with the same name directly from your Deck. It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

Trap of Board Eraser

Property

Counter

Text

You can only activate this card when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Negate the Effect Damage you receive and your opponent then selects 1 card from his/her hand and discards it.

Trap of Darkness

Property

Normal

Text

If your LP is 3000 or less: Pay 1000 LP, then target 1 Normal Trap in your GY, except "Trap of Darkness"; this card's effect becomes that target's activated effect, then banish that target.

Trap of the Imperial Tomb

Property

Normal

Text

When a Zombie monster(s) is Special Summoned from your opponent's GY to your field: Target 2 cards on the field; destroy them.

Traptantalizing Tune

Property

Normal

Text

Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.

Traptrip Garden

Property

Field

Text

During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. You can only use this effect of "Traptrip Garden" once per turn.

Traptrix Allomerus

Types

Insect / Xyz / Effect

Attribute

Earth

Rank (4)

Star Star Star Star

Text

2+ Level 4 monsters / Unaffected by Trap effects while it has material. You can only use each of the following effects of "Traptrix Allomerus" once per turn.

● You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY.

● If an opponent's monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field.

Traptrix Arachnocampa

Types

Insect / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

Unaffected by the effects of "Hole" Normal Traps. The first time each Set card in your Spell & Trap Zone would be destroyed by card effect each turn, it is not destroyed. During the Main Phase, if you control a "Traptrix" monster (Quick Effect): You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect or Plant monsters. You can only use this effect of "Traptrix Arachnocampa" once per turn.

Traptrix Atrax

Types

Insect / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

Unaffected by the effects of "Hole" Normal Traps. You can activate "Hole" Normal Trap Cards from your hand. The activation and effects of Normal Traps activated on your field cannot be negated.

Traptrix Atypus

Types

Insect / Link / Effect

Attribute

Earth

Text

2+ monsters, including an Insect or Plant monster

This Link Summoned card is unaffected by Trap effects. All "Traptrix" monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect.

● Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards.

Traptrix Cularia

Types

Plant / Link / Effect

Attribute

Earth

Text

2 Insect and/or Plant monsters

This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Cularia" once per turn. After you activate a "Hole" Normal Trap Card, you can Set it instead of sending it to the GY. During your End Phase: You can target 1 "Traptrix" monster in your GY; Special Summon it in Defense Position.

Traptrix Dionaea

Types

Plant / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your GY; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap in your GY; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.

Traptrix Genlisea

Types

Plant / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

Unaffected by the effects of "Hole" Normal Traps. You can Tribute this card; Set 2 "Hole" Normal Traps with different names, 1 from your Deck and 1 from your GY, but banish them when they leave the field. You can only use this effect of "Traptrix Genlisea" once per turn.

Traptrix Holeutea

Property

Normal

Text

You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 "Traptrix" monster in your GY; Special Summon it. You can only use 1 "Traptrix Holeutea" effect per turn, and only once that turn.


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