Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Topologic Trisbaena

Types

Cyberse / Link / Effect

Attribute

Dark

Text

2+ Effect Monsters

If a monster(s) is Special Summoned to a zone(s) this card points to: Banish as many of those monster(s) as possible, also as many Spells/Traps on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect.

Topologic Zeroboros

Types

Cyberse / Link / Effect

Attribute

Dark

Text

2+ Effect Monsters

You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.

Torapart

Types

Warrior / Tuner

Attribute

Dark

Level (2)

Star Star

Text

This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Warrior-Type Synchro Monster. If the Synchro Monster that used this card as a Synchro Material Monster attacks, your opponent cannot activate Trap Cards until the end of the Damage Step.

Torment Token

Types

Fiend / Normal

Attribute

Dark

Level (3)

Star Star Star

Text

This card can be used as a "Torment Token".


*If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.

Tornado

Property

Quick-Play

Text

Activate only when there are 3 or more cards in your opponent's Spell & Trap Card Zone. Destroy 1 card in your opponent's Spell & Trap Card Zone.

Tornado Bird

Types

Winged Beast / Effect

Attribute

Wind

Level (4)

Star Star Star Star

Text

FLIP: Return 2 Spell or Trap Cards on the field to their owners' hands.

Tornado Dragon

Types

Wyrm / Xyz / Effect

Attribute

Wind

Rank (4)

Star Star Star Star

Text

2 Level 4 monsters

Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.

Tornado Wall

Property

Continuous

Text

Activate only if "Umi" is on the field. While "Umi" is on the field, you take no battle damage. If "Umi" is not on the field, destroy this card.

Torpedo Fish

Types

Fish / Effect

Attribute

Water

Level (3)

Star Star Star

Text

While "Umi" is face-up on the field, this card is unaffected by any Spell Cards.

Torpedo Takedown

Property

Normal

Text

Target 1 WATER Xyz Monster you control; detach 1 material from it, inflict 400 damage to your opponent for each card in your hand, and if you do, that monster gains ATK equal to the damage inflicted, until the end of this turn. You can banish this card and 1 WATER Xyz Monster from your GY; draw 2 cards. You can only use 1 "Torpedo Takedown" effect per turn, and only once that turn.

Torque Tune Gear

Types

Machine / Union / Tuner / Effect

Attribute

Light

Level (1)

Star

Text

Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is treated as a Tuner, it gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Torrential Reborn

Property

Normal

Text

When a face-up WATER monster you control is destroyed by battle or by a card effect and sent to the Graveyard: Special Summon the monsters destroyed and sent from the field to your Graveyard at that time, then inflict 500 damage to your opponent for each of those Special Summoned monsters. You can only activate 1 "Torrential Reborn" per turn.

Torrential Tribute

Property

Normal

Text

When a monster(s) is Summoned: Destroy all monsters on the field.

Total Defense Shogun

Types

Warrior / Effect

Attribute

Dark

Level (6)

Star Star Star Star Star Star

Text

This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.

Totem Bird

Types

Winged Beast / Xyz / Effect

Attribute

Wind

Rank (3)

Star Star Star

Text

2 Level 3 WIND monsters

When a Spell/Trap Card is activated (Quick Effect): You can detach 2 materials from this card; negate the activation, and if you do, destroy it. This card loses 300 ATK while it has no materials.

Totem Dragon

Types

Dragon / Effect

Attribute

Earth

Level (2)

Star Star

Text

Can be treated as 2 Tributes for the Tribute Summon of a Dragon monster. Once per turn, during your Standby Phase, if this card is in your GY and all monsters in your GY are Dragon: You can Special Summon this card in Attack Position, but banish it when it leaves the field. You must control no monsters to activate and to resolve this effect.

Totem Five

Types

Rock / Effect

Attribute

Fire

Level (3)

Star Star Star

Text

If 5 monsters are Special Summoned at the same time, including this card: Destroy as many cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each card destroyed.

Tour Bus From the Underworld

Types

Fiend / Effect

Attribute

Dark

Level (3)

Star Star Star

Text

When this card is sent to the Graveyard: Target 1 monster in either player's Graveyard, except "Tour Bus From the Underworld"; shuffle that target into the Deck.

Tour Bus To Forbidden Realms

Types

Fiend / Flip / Effect

Attribute

Dark

Level (3)

Star Star Star

Text

FLIP: Add 1 Fiend monster from your Deck to your hand, except a DARK or LIGHT monster.

Tour Guide From the Underworld

Types

Fiend / Effect

Attribute

Dark

Level (3)

Star Star Star

Text

When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.

Tour of Doom

Property

Continuous

Text

During your opponent's Standby Phase, toss a coin: ● Heads: Your opponent cannot Normal Summon or Flip Summon until the End Phase. ● Tails: You cannot Normal Summon or Flip Summon during your next turn.

Tower of Babel

Property

Continuous

Text

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. If the 4th Spell Counter is placed on this card: Destroy this card, and if you do, the player who activated the Spell Card at that time takes 3000 damage.

Toy Knight

Types

Machine / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

Cannot be Special Summoned from the Deck. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can Special Summon 1 "Toy Knight" from your hand.

Toy Magician

Types

Spellcaster / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

You can Set this card from your hand to your Spell & Trap Zone as a Spell. During the End Phase, if this Set card in your Spell & Trap Zone was destroyed by an opponent's card effect and sent to the GY this turn: Special Summon this card. If this card is Flip Summoned: Destroy Spells and Traps on the field, equal to the number of "Toy Magicians" on the field.

Toy Parade

Property

Normal

Text

(This card is always treated as a "Frightfur" card.)

Target 1 DARK monster you control Special Summoned from the Extra Deck; for the rest of this turn, you cannot declare attacks except with that monster, also each time that monster destroys a monster by battle and sends it to the GY, it can attack again in a row. If you control a Fairy monster, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Level 4 or lower DARK monster from your GY to your hand. You can only use 1 "Toy Parade" effect per turn, and only once that turn.


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