Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Rilliona, the Wondrous Magistus Witch Wardrobe

Types

Spellcaster / Xyz / Effect

Attribute

Light

Rank (4)

Star Star Star Star

Text

2 Level 4 Spellcaster monsters with different Attributes

You can detach 1 material from this card; Special Summon 1 "Magistus" monster from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Magistus" monsters. While this card is equipped to a monster: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Rilliona, the Wondrous Magistus Witch Wardrobe" once per turn.

Rindbrumm the Striking Dragon

Types

Winged Beast / Fusion / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

"Fallen of Albaz" + 1 Beast, Beast-Warrior, or Winged Beast monster

When a Fusion, Synchro, Xyz, or Link Monster's effect is activated (Quick Effect): You can negate that effect, then you can return 1 monster from the field to the hand. During your opponent's turn, while this card is in your GY (Quick Effect): You can target 1 "Fallen of Albaz" in your GY; Special Summon either that monster or this card, and banish the other. You can only use each effect of "Rindbrumm the Striking Dragon" once per turn.

Ring of Defense

Property

Quick-Play

Text

When a Trap effect that inflicts damage is activated: Make that effect damage 0.

Ring of Destruction

Property

Normal

Text

During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.

Ring of Magnetism

Property

Equip

Text

You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack.

Ringowurm, the Dragon Guarding the Hundred Apples

Types

Dragon / Tuner / Effect

Attribute

Light

Level (2)

Star Star

Text

If a face-up non-Effect Monster is on the field: You can Special Summon this card from your hand. During your Main Phase, if you Synchro Summoned this turn: You can banish this card from your GY; Special Summon 1 "Hundred Apples Token" (Wyrm/LIGHT/Level 2/ATK 100/DEF 100). The player who Summoned it can treat it as a Tuner for a Synchro Summon. You can only use each effect of "Ringowurm, the Dragon Guarding the Hundred Apples" once per turn.

Rinyan, Lightsworn Rogue

Types

Beast / Flip / Effect

Attribute

Light

Level (2)

Star Star

Text

FLIP: Target 1 "Lightsworn" monster in your Graveyard; shuffle that target into your Deck, then draw 1 card.

Riryoku

Property

Normal

Text

Target 2 face-up monsters on the field; halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. These effects last until the end of this turn.

Riryoku Field

Property

Counter

Text

When a Spell Card that targets exactly 1 monster on the field (and no other cards) is activated: Negate the activation, and if you do, destroy it.

Riryoku Guardian

Property

Normal

Text

If your LP are lower than your opponent's: Target 1 monster you control with "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn.

Rise of the Fallen

Types

Ishizu / Skill

Attribute

N/a

Level (0)

Text

Activate this Skill during your Main Phase. Special Summon 1 Level 4 or lower Fairy monster from your GY in Defense Position, and gain LP equal to its original ATK. This Skill can only be used once per Duel.

Rise of the Salamangreat

Property

Ritual

Text

This card can be used to Ritual Summon any "Salamangreat" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control a FIRE Link Monster, you can also use "Salamangreat" monster(s) in your GY, by shuffling them into the Deck. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Salamangreat Emerald Eagle" from your hand, ignoring its Summoning conditions.

Rise of the Snake Deity

Property

Normal

Text

When a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed, except by battle: Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck.

Rise to Full Height

Property

Normal

Text

Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.

Risebell the Star Adjuster

Types

Psychic / Effect

Attribute

Wind

Level (3)

Star Star Star

Text

When this card is Special Summoned: You can target 1 face-up monster on the field; increase its Level by up to 3 until the end of this turn.

Risebell the Star Psycher

Types

Psychic / Effect

Attribute

Wind

Level (4)

Star Star Star Star

Text

Once per turn, during either player's turn: You can target 1 face-up monster on the field; increase its Level by 1.

Risebell the Summoner

Types

Psychic / Pendulum

Attribute

Wind

Level (3)

Star Star Star

Text

Pendulum Effect: Once per turn: You can target 1 face-up monster on the field; increase its Level by 1 (even if this card leaves the field).

Monster Effect: A kindly elder brother, Risebell takes good care of his little sister Saambell. He reads a Magical Book with his sister each early-afternoon, a harmonious routine that brings a smile to everyone.

Rising Air Current

Property

Field

Text

Increase the ATK of all WIND monsters by 500 points and decrease their DEF by 400 points.

Rising Energy

Property

Normal

Text

Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the end of this turn.

Rising Fire

Property

Equip

Text

(This card is always treated as a "Salamangreat" card.)

If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon it and equip it with this card. The equipped monster gains 500 ATK. When this card leaves the field, destroy that monster. If this card in your possession is destroyed by an opponent's card effect: You can banish 1 monster on the field. You can only use each effect of "Rising Fire" once per turn.

Rising Sun Slash

Property

Equip

Text

Equip only to a "Utopia" monster. It cannot be destroyed by card effects. Each time an attack is negated, place 1 Rising Sun Counter on this card. The equipped monster gains 500 ATK for each Rising Sun Counter on this card. If the equipped monster you control would detach its material to activate its effect, you can treat this card as 1 of the materials.

Rite of Aramesir

Property

Normal

Text

If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.

Rite of Spirit

Property

Normal

Text

Target 1 "Gravekeeper's" monster in your GY; Special Summon that target. This card's activation and effect are unaffected by "Necrovalley".

Ritual Beast Ambush

Property

Normal

Text

Target 1 of your "Ritual Beast Tamer" monsters and 1 of your "Spiritual Beast" monsters that are banished and/or in your Graveyard; Special Summon them in Defense Position. After this card is activated, you cannot Special Summon monsters, except "Ritual Beast" monsters, for the rest of this turn. You can only activate 1 "Ritual Beast Ambush" per turn.

Ritual Beast Return

Property

Quick-Play

Text

Banish 1 "Ritual Beast" monster from your hand, then target 1 of your "Ritual Beast" monsters, that is banished or is in your Graveyard; Special Summon it.


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