Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Return of the Red-Eyes

Property

Continuous

Text

If you control a "Red-Eyes" monster: You can target 1 Normal Monster in your GY; Special Summon it. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can target 1 "Red-Eyes" monster in your GY; Special Summon it. You can only use each effect of "Return of the Red-Eyes" once per turn.

Return of the Six Samurai

Property

Normal

Text

Target 1 "Six Samurai" monster in your GY; Special Summon that target. Destroy it during the End Phase of this turn.

Return of the Zombies

Property

Normal

Text

Banish 1 Zombie monster on the field, then Special Summon 1 Zombie monster from the GY of the player who controlled it, to their field, in Defense Position. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use each effect of "Return of the Zombies" once per turn.

Revealer of the Ice Barrier

Types

Spellcaster / Effect

Attribute

Water

Level (4)

Star Star Star Star

Text

While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.

Revendread Evolution

Property

Ritual

Text

This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or send 1 "Vendread" monster from your Deck to the GY, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. The Ritual Summoned monster is destroyed during the End Phase of the next turn. You can only activate 1 "Revendread Evolution" per turn.

Revendread Executor

Types

Zombie / Ritual / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

You can Ritual Summon this card with any "Vendread" Ritual Spell. This card's name becomes "Revendread Slayer" while on the field. While this Ritual Summoned card is on the field, your opponent cannot target cards you control with card effects, except this card. If this Ritual Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 "Vendread" card from your Deck to your hand. You can only use this effect of "Revendread Executor" once per turn.

Revendread Origin

Property

Ritual

Text

This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Zombie monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If "Revendread Slayer(s)" you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

Revendread Slayer

Types

Zombie / Ritual / Effect

Attribute

Dark

Level (6)

Star Star Star Star Star Star

Text

You can Ritual Summon this card with any "Vendread" Ritual Spell. Once per battle, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 300 ATK. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Spell from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use this effect of "Revendread Slayer" once per turn.

Revenge Rally

Property

Normal

Text

Target 1 face-up monster your opponent controls; equip this card to that target. It gains 500 ATK/DEF. If this card is sent to the GY because the equipped monster has left the field: Draw 1 card, or if you activated this card this turn, draw 2 cards then discard 1 card, instead. You can only use this effect of "Revenge Rally" once per turn.

Reversal Quiz

Property

Normal

Text

Send all cards in your hand and on your side of the field to the Graveyard. Call the type of card (Spell, Trap, or Monster) on top of your Deck. If you call it right, exchange your current Life Points with your opponent's current ones.

Reversal of Fate

Property

Normal

Text

Select 1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result.

Reverse Breaker

Property

Equip

Text

Equip only to a "Utopia" monster. When the equipped monster declares an attack: Target 1 Spell/Trap Card your opponent controls; destroy that target. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.

Reverse Buster

Types

Fiend / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

This card can only attack face-down Defense Position monsters. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacked a face-down Defense Position monster, at the start of the Damage Step: You can destroy that face-down monster.

Reverse Glasses

Property

Normal

Text

Halve the ATK of all face-up monsters currently on the field, until the End Phase.

Reverse Jar

Types

Rock / Flip / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

FLIP: Change as many other monsters on the field as possible to face-down Defense Position, then, return as many face-up Spells/Traps as possible from the field to the hand, then, each player can Set Spells/Traps from their hand, up to the number returned to their own hand by this effect. You can only use this effect of "Reverse Jar" once per turn.

Reverse Reuse

Property

Normal

Text

Target up to 2 Flip monsters in your GY; Special Summon them to your opponent's field, in face-up or face-down Defense Position.

Reverse Trap

Property

Normal

Text

Until the End Phase, all effects that add or subtract ATK or DEF are reversed. (Additions now subtract, and subtractions now add, instead. Multiplications and divisions, including halving/doubling, are not affected.)

Reverse of Neos

Property

Quick-Play

Text

Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn.

Reversible Beetle

Types

Insect / Flip / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

FLIP: Shuffle this card, and any face-up monsters in its column, into the Deck(s).

If this card is Normal or Special Summoned: Change this card, and any monsters in its column, to face-down Defense Position. You can only use each effect of "Reversible Beetle" once per turn.

Revival Gift

Property

Normal

Text

Select 1 Tuner monster from your Graveyard and Special Summon it. Its effects are negated. Special Summon 2 "Gift Fiend Tokens" (Fiend-Type/DARK/Level 3/ATK 1500/DEF 1500) to your opponent's side of the field.

Revival Golem

Types

Rock / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

The effect of "Revival Golem" can only be used once per turn. When this card is sent from your Deck to the Graveyard: Activate 1 of these effects.

● Special Summon this card from the Graveyard.

● Add this card from the Graveyard to your hand.

Revival Jam

Types

Aqua / Effect

Attribute

Water

Level (4)

Star Star Star Star

Text

When this card is destroyed by battle and sent to the GY: You can pay 1000 LP; Special Summon it in Defense Position during your next Standby Phase.

Revival Rose

Types

Plant / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

If a face-up Level 5 or higher Plant monster(s) you control is destroyed while this card is in the GY: You can Special Summon this card from the GY.

Revival Swarm

Property

Normal

Text

Target 1 "Battlewasp" monster in your GY; Special Summon it. You can banish this card from your GY, then target 1 Insect monster you control; it cannot be destroyed by battle or card effects, until the end of the next turn. You can only use this effect of "Revival Swarm" once per turn.

Revival of Dokurorider

Property

Ritual

Text

This card is used to Ritual Summon "Dokurorider". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more.


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