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Prank-Kids Meow-Meow-Mu
Types |
Rock / Link / Effect
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Attribute |
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Text |
1 Level 4 or lower "Prank-Kids" monster
You can only Link Summon "Prank-Kids Meow-Meow-Mu" once per turn. If a "Prank-Kids" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead. You can only use this effect of "Prank-Kids Meow-Meow-Mu" once per turn.
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Prank-Kids Pandemonium
Property |
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Text |
During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except "Prank-Kids" monsters.
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Prank-Kids Place
Property |
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Text |
When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn.
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Prank-Kids Plan
Property |
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Text |
During the Main Phase: You can activate this effect; immediately after this effect resolves, Link Summon 1 "Prank-Kids" Link Monster using "Prank-Kids" monsters you control as material. When an opponent's monster declares an attack: You can banish this card from your GY; shuffle any number of "Prank-Kids" cards from your GY into the Deck, and if you do, that attacking monster loses 100 ATK for each card shuffled, until the end of this turn. You can only use each effect of "Prank-Kids Plan" once per turn.
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Prank-Kids Pranks
Property |
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Text |
You can discard 1 "Prank-Kids" card; Special Summon 1 "Prank-Kids Token" (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks"; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn.
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Prank-Kids Rip-Roarin-Roaster
Types |
Aqua / Link / Effect
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Attribute |
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Text |
2+ "Prank-Kids" monsters
Must be Link Summoned. (Quick Effect): You can Tribute this card; destroy all Spells and Traps your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 card in your GY, except a Link Monster; add it to your hand. You can only use this effect of "Prank-Kids Rip-Roarin-Roaster" once per turn.
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Prank-Kids Rocket Ride
Types |
Pyro / Fusion / Effect
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Attribute |
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Level (5) |
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Text |
2 "Prank-Kids" monsters
If this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them, but they cannot attack this turn. You can only use each effect of "Prank-Kids Rocket Ride" once per turn.
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Prank-Kids Rocksies
Types |
Rock / Effect
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Attribute |
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Level (4) |
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Text |
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can banish 1 card from your hand, and if you do, draw 1 card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn.
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Prank-Kids Weather Washer
Types |
Aqua / Fusion / Effect
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Attribute |
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Level (5) |
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Text |
2 "Prank-Kids" monsters
If your "Prank-Kids" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them. They cannot be destroyed by battle this turn. You can only use this effect of "Prank-Kids Weather Washer" once per turn.
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Praying Mantis
Types |
Insect / Effect
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Attribute |
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Level (4) |
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Text |
Once per turn, when an opponent's monster declares an attack: You can send 1 card from your Spell & Trap Zone to the GY; return that opponent's monster to the hand. You can only use each of the following effects of "Praying Mantis" once per turn. During your Standby Phase: You can Special Summon 1 "Baby Mantis Token" (Insect/WIND/Level 1/ATK 500/DEF 500). You can banish this card from your GY; Special Summon 1 "Baby Mantis Token".
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Pre-Preparation of Rites
Property |
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Text |
Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is mentioned on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.
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Precious Cards from Beyond
Property |
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Text |
When you Tribute Summon a monster using 2 or more Tributes: Draw 2 cards.
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Predaplanet
Property |
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Text |
If a monster with a Predator Counter leaves the field while this card is face-up on the field: Add 1 "Predap" card from your Deck to your hand. You can only use this effect of "Predaplanet" once per turn. You can banish this card from your Graveyard; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. Only "Predaplant" monsters can be used as Fusion Materials for a Fusion Summon using this effect.
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Predaplanning
Property |
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Text |
Send 1 "Predaplant" monster from your Deck to the GY; place 1 Predator Counter on each face-up monster on the field, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If you Fusion Summon a DARK monster while this card is in your GY (except during the Damage Step): You can banish this card from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Predaplanning" once per turn.
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Predaplant Ambulomelides
Types |
Plant / Fusion / Effect
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Attribute |
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Level (5) |
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Text |
2 "Predaplant" monsters
If this card is Fusion Summoned: You can add 1 "Predaplant" monster or 1 "Predap" Spell/Trap from your Deck, GY, or face-up Extra Deck to your hand. You can target 1 monster your opponent controls with a Predator Counter or 1 monster you control; Tribute it, and if you do, Special Summon 1 "Predaplant" monster from your Deck. You can only use each effect of "Predaplant Ambulomelides" once per turn.
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Predaplant Banksiogre
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Predaplant Bufolicula
Types |
Plant / Pendulum / Effect
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Attribute |
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Level (1) |
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Text |
Pendulum Effect: During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only use this effect of "Predaplant Bufolicula" once per turn.
Monster Effect: If this card is sent to the GY or added to your Extra Deck face-up because it was used as Fusion Material: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand, except "Predaplant Bufolicula". You can only use this effect of "Predaplant Bufolicula" once per turn.
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Predaplant Byblisp
Types |
Plant / Effect
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Attribute |
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Level (1) |
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Text |
If this card is sent to the GY: You can add 1 "Predaplant" monster from your Deck to your hand, except "Predaplant Byblisp". If a monster with a Predator Counter is on the field: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Predaplant Byblisp" once per turn.
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Predaplant Chimerafflesia
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Predaplant Chlamydosundew
Types |
Plant / Effect
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Attribute |
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Level (2) |
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Text |
Monsters with a Predator Counter that you use as Fusion Materials are treated as DARK. During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using this card on the field and monsters from your hand, field, and/or monsters with a Predator Counter your opponent controls as Fusion Material. You can only use this effect of "Predaplant Chlamydosundew" once per turn.
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Predaplant Cordyceps
Types |
Plant / Effect
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Attribute |
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Level (1) |
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Text |
During your Standby Phase: You can banish this card from your Graveyard, then target 2 Level 4 or lower "Predaplant" monsters in your Graveyard; Special Summon them, also, for the rest of this turn, you cannot Special Summon monsters, except Fusion Monsters, nor Normal Summon/Set any monsters.
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Predaplant Darlingtonia Cobra
Types |
Plant / Effect
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Attribute |
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Level (3) |
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Text |
If this card is Special Summoned by the effect of a "Predaplant" monster: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. You can only use this effect of "Predaplant Darlingtonia Cobra" once per Duel.
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Predaplant Dragostapelia
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Predaplant Drosophyllum Hydra
Types |
Plant / Effect
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Attribute |
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Level (5) |
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Text |
You can Special Summon this card (from your hand or GY) by Tributing 1 monster on either player's field with a Predator Counter. You can only Special Summon "Predaplant Drosophyllum Hydra" once per turn this way. If this card is on the field or in your GY (Quick Effect): You can banish 1 other "Predaplant" monster from your GY, then target 1 face-up monster on the field; it loses 500 ATK. You can only use this effect of "Predaplant Drosophyllum Hydra" once per turn.
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Predaplant Flytrap
Types |
Plant / Effect
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Attribute |
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Level (2) |
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Text |
Once per turn: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. At the start of the Damage Step, when this card battles a monster with an equal or lower Level: You can destroy that monster, then increase this card's Level by the original Level of the destroyed monster.
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