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Power Tool Braver Dragon
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Power Tool Dragon
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Power Tool Mecha Dragon
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Power Up!
Types |
Yami Yugi / Skill
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Attribute |
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Level (0) |
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Text |
Activate this Skill during your Main Phase.
Once per Duel, you can make 1 face-up monster on the field gain 500 ATK until the end of this turn.
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Power Wall
Property |
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Text |
During damage calculation, when you would take battle damage from an opponent's attacking monster: Send 1 card from the top of your Deck to the GY for every 500 damage (round up) you would take, instead.
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Power of Dark
Types |
Yami Yugi / Skill / Field Spell
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Attribute |
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Level (0) |
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Text |
All Fiend and Spellcaster monsters on the field gain 200 ATK/DEF, also all Fairy monsters on the field lose 200 ATK/DEF.
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Power of Friendship
Types |
Téa / Skill
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Attribute |
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Level (0) |
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Text |
You take no effect damage from your opponent's card effects during your turn.
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Power of Kaishin
Property |
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Text |
Equip only to an Aqua monster. It gains 300 ATK/DEF.
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Power of the Guardians
Property |
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Text |
If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.
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Power-Up Adapter
Property |
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Text |
After activation, treat this card as an Equip Card and equip it to 1 face-up "Morphtronic" monster you control. The equipped monster cannot attack. Then, select 1 face-up monster on the field, except the equipped monster. It gains ATK equal to the ATK of the equipped monster.
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Powercode Talker
Types |
Cyberse / Link / Effect
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Attribute |
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Text |
3 monsters
Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute 1 monster this card points to; this card's ATK becomes double its original ATK during that damage calculation only.
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Powered Crawler
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Powered Inzektron
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Powered Tuner
Types |
Dragon / Effect
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Attribute |
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Level (4) |
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Text |
This card gains 500 ATK for each face-up Tuner monster on the field.
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Powerful Group of Guys
Types |
Aster / Skill
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Attribute |
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Level (0) |
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Text |
While you control exactly 1 "Destiny HERO" monster (and no other monsters), and your opponent controls more monsters than you, Special Summon 1 "Destiny HERO" monster from your hand or Deck with a lower Level than the monster you control. You can only Summon "Destiny HERO" monsters during the turn you activate this Skill. Flip this card over at the end of the turn you activated this Skill.
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Powerful Rebirth
Property |
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Text |
Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon that target. Increase its Level by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card.
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Powerhold the Moving Battery
Property |
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Text |
Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000), then, you can equip 1 Level 4 Machine "Gadget" monster from your hand or Deck to this card. (This card is also still a Trap.) If Summoned this way, this card gains ATK equal to double the ATK of the monster equipped to it by this effect.
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Powersink Stone
Property |
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Text |
Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.
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Pragtical
Types |
Dinosaur / Fusion
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Attribute |
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Level (5) |
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Text |
"Trakodon" + "Flame Viper"
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Prank-Kids Battle Butler
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Prank-Kids Bow-Wow-Bark
Types |
Pyro / Link / Effect
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Attribute |
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Text |
2 "Prank-Kids" monsters
A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn.
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Prank-Kids Dodo-Doodle-Doo
Types |
Thunder / Link / Effect
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Attribute |
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Text |
2 "Prank-Kids" monsters
If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Doodle-Doo" once per turn.
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Prank-Kids Dropsies
Types |
Aqua / Effect
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Attribute |
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Level (2) |
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Text |
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn.
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Prank-Kids Fansies
Types |
Thunder / Effect
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Attribute |
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Level (1) |
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Text |
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn.
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Prank-Kids Lampsies
Types |
Pyro / Effect
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Attribute |
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Level (3) |
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Text |
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn.
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