Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Magic Reflector

Property

Normal

Text

Target 1 face-up Spell Card you control; place 1 counter on it. If it would ever be destroyed, remove the counter instead.

Magic Triangle of the Ice Barrier

Property

Normal

Text

Reveal 3 "Ice Barrier" monsters with different names in your hand to select 1 card your opponent controls. Destroy the opponent's card and Special Summon 1 "Ice Barrier" monster from your hand.

Magical Abductor

Types

Spellcaster / Pendulum / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

Pendulum Effect: Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand.

Monster Effect: Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 100 ATK for each Spell Counter on it. Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster monster from your Deck to your hand.

Magical Android

Types

Psychic / Synchro / Effect

Attribute

Light

Level (5)

Star Star Star Star Star

Text

1 Tuner + 1 or more non-Tuner monsters

During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.

Magical Arm Shield

Property

Normal

Text

When your opponent declares an attack while you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that target until the end of the Battle Phase, and if you do, it is attacked instead, and you proceed to damage calculation.

Magical Blast

Property

Normal

Text

Inflict 200 damage to your opponent for each Spellcaster monster you control. During your Draw Phase, if this card is in your GY, before you draw: You can give up your normal draw this turn, and if you do, add this card to your hand.

Magical Cavalry of Cxulub

Types

Dinosaur / Pendulum / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

This card is unaffected by monsters' activated effects, except Pendulum Monsters'.

Magical Citadel of Endymion

Property

Field

Text

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from a card you control, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.

Magical Contract Door

Property

Normal

Text

Add 1 Spell Card from your hand to your opponent's hand, then add 1 Level 7 or 8 DARK monster from your Deck to your hand.

Magical Dimension

Property

Quick-Play

Text

If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.

Magical Exemplar

Types

Spellcaster / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn: You can remove any number of Spell Counters from this card; Special Summon 1 Spellcaster monster from your hand or GY whose Level is equal to the number of Spell Counters you removed.

Magical Explosion

Property

Normal

Text

Activate only while you have no cards in your hand. Inflict 200 damage to your opponent for each Spell Card in your Graveyard.

Magical Ghost

Types

Zombie / Normal

Attribute

Dark

Level (4)

Star Star Star Star

Text

This creature casts a spell of terror and confusion just before attacking its enemies.

Magical Hats

Property

Normal

Text

During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.

Magical Hound

Types

Machine / Tuner / Effect

Attribute

Earth

Level (1)

Star

Text

If this card is in your hand or GY: You can target 1 face-up Spell/Trap your opponent controls; return it to the hand, and if you do, Special Summon this card. You can only use this effect of "Magical Hound" once per Duel.

Magical King Moonstar

Types

Fiend / Effect

Attribute

Dark

Level (3)

Star Star Star

Text

Cannot be used as a Synchro Material, except for the Synchro Summon of a DARK Synchro Monster. If you control a Tuner monster, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 other monster you control or in your Graveyard; until the end of this turn, this card's Level becomes the same as that monster's, also you cannot Special Summon, except by Synchro Summon.

Magical Labyrinth

Property

Equip

Text

Equip only to "Labyrinth Wall". You can Tribute the equipped monster; Special Summon "Wall Shadow" from your Deck.

Magical Mallet

Property

Normal

Text

Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.

Magical Marionette

Types

Spellcaster / Effect

Attribute

Dark

Level (5)

Star Star Star Star Star

Text

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card, then target 1 monster on the field; destroy that target.

Magical Meltdown

Property

Field

Text

When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.

Magical Merchant

Types

Insect / Flip / Effect

Attribute

Light

Level (1)

Star

Text

FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.

Magical Mid-Breaker Field

Property

Field

Text

Activate this card at the start of your Main Phase 1 or 2. During each player's Main Phase 1, monsters on the field cannot be destroyed by their opponent's card effects, also neither player can target monsters their opponent controls. You cannot activate or Set Field Spell Cards.

Magical Musket - Crooked Crown

Property

Continuous

Text

You can only control 1 "Magical Musket - Crooked Crown". During the Main Phase: You can Special Summon 1 "Magical Musket" monster from your hand, and if you do, if your opponent's Main Monster Zone in that monster's current column is unused, that zone cannot be used until the end of this turn (even if this card leaves the field). You can only use this effect of "Magical Musket - Crooked Crown" once per turn.

Magical Musket - Cross-Domination

Property

Quick-Play

Text

If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.

Magical Musket - Dancing Needle

Property

Normal

Text

If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn.


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