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Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Mystical Fairy Elfuria

Types

Spellcaster / Effect

Attribute

Wind

Level (3)

Star Star Star

Text

Once per turn: You can reveal 1 WIND monster in your hand; until the end of your opponent's next turn, neither player can Xyz Summon using monsters with a different Level from the revealed monster as Xyz Material.

Mystical Knight of Jackal

Types

Beast-Warrior / Effect

Attribute

Light

Level (7)

Star Star Star Star Star Star Star

Text

When this card destroys 1 monster on your opponent's side of the field and sends it to your opponent's Graveyard as a result of battle, you can then return the card to the top of your opponent's Deck.

Mystical Moon

Property

Equip

Text

Equip only to a Beast-Warrior-Type monster. It gains 300 ATK and DEF.

Mystical Refpanel

Property

Normal

Text

Activate only when a Spell Card that targets 1 player is activated. The effect of that Spell Card is applied to the other player instead.

Mystical Sand

Types

Rock / Fusion

Attribute

Earth

Level (6)

Star Star Star Star Star Star

Text

"Giant Soldier of Stone" + "Ancient Elf"

Mystical Sheep 1

Types

Beast / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).

Mystical Sheep 2

Types

Beast

Attribute

Earth

Level (3)

Star Star Star

Text

A monstrous sheep with a long tail for hypnotizing enemies.

Mystical Shine Ball

Types

Fairy / Normal

Attribute

Light

Level (2)

Star Star

Text

A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.

Mystical Space Typhoon

Property

Quick-Play

Text

Target 1 Spell/Trap on the field; destroy that target.

Mystical Wind Typhoon

Property

Quick-Play

Text

Activate only as Chain Link 3 or higher. Destroy 1 Spell or Trap Card on the field. You cannot activate this card if multiple cards/effects with the same name are in the Chain.

Mystik Wok

Property

Quick-Play

Text

Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points.

Mystrick Hulder

Types

Spellcaster / Effect

Attribute

Dark

Level (5)

Star Star Star Star Star

Text

If this card is Normal or Special Summoned: You can discard 1 card; apply the following effect, depending on the type of card discarded.

● Monster: Add 1 Trap from your GY to your hand.

● Spell: Add 1 monster from your GY to your hand.

● Trap: Add 1 Spell from your GY to your hand.

You can only use this effect of "Mystrick Hulder" once per turn.

Mythic Depths

Types

Mako / Skill

Attribute

N/a

Level (0)

Text

All Fish, Sea Serpent, Thunder, and Aqua monsters on the field gain 200 ATK/DEF. All Machine and Pyro monsters on the field lose 200 ATK/DEF. This card's name becomes "Umi" while on the field.

Mythic Tree Dragon

Types

Dragon / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

Once per turn: You can target 1 WATER Dragon-Type monster you control; this card's Level becomes the current Level of that monster.

Mythic Water Dragon

Types

Dragon / Effect

Attribute

Water

Level (8)

Star Star Star Star Star Star Star Star

Text

If you control an EARTH monster, you can Special Summon this card (from your hand). You can only Special Summon "Mythic Water Dragon" once per turn this way.

Mythical Beast Bashilisk

Types

Spellcaster / Pendulum

Attribute

Light

Level (4)

Star Star Star Star

Text

Pendulum Effect: If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, shuffle 1 face-up Spellcaster Pendulum Monster from your Extra Deck into your Main Deck, except "Mythical Beast Bashilisk", then draw 1 card. You can only use this effect of "Mythical Beast Bashilisk" once per turn.

Monster Effect: Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field; return 1 "Mythical Beast" card from your Pendulum Zone or face-up from your Extra Deck to the hand. You can only use this effect of "Mythical Beast Bashilisk" once per turn.

Mythical Beast Cerberus

Types

Spellcaster / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 500 ATK for each Spell Counter on it. At the end of the Battle Phase, if this card battled, remove all Spell Counters on it.

Mythical Beast Garuda

Types

Spellcaster / Pendulum

Attribute

Light

Level (4)

Star Star Star Star

Text

Pendulum Effect: If you have no card in your other Pendulum Zone: You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Mythical Beast Garuda" once per turn.

Monster Effect: Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can remove 3 Spell Counters from your field; Special Summon this card from your hand, then return that opponent's Summoned monster(s) to the hand. You can only use this effect of "Mythical Beast Garuda" once per turn.

Mythical Beast Jackal

Types

Spellcaster / Pendulum

Attribute

Dark

Level (1)

Star

Text

Pendulum Effect: If you have no card in your other Pendulum Zone: You can target 1 face-up card you control that you can place a Spell Counter on; destroy this card, and if you do, place 1 Spell Counter on that card. You can only use this effect of "Mythical Beast Jackal" once per turn.

Monster Effect: Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field and Tribute this card; Special Summon 1 "Mythical Beast" Effect Monster from your Deck, except "Mythical Beast Jackal".

Mythical Beast Jackal King

Types

Spellcaster / Pendulum

Attribute

Dark

Level (6)

Star Star Star Star Star Star

Text

Pendulum Effect: If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, except "Mythical Beast Jackal King". You can only use this effect of "Mythical Beast Jackal King" once per turn.

Monster Effect: Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn, when an opponent activates a monster effect (Quick Effect): You can remove 2 Spell Counters from your field; negate the activation, and if you do, destroy that card.

Mythical Beast Master Cerberus

Types

Spellcaster / Pendulum

Attribute

Light

Level (8)

Star Star Star Star Star Star Star Star

Text

Pendulum Effect: If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, add 1 Level 7 or lower "Mythical Beast" Effect Monster from your Deck to your hand. You can only use this effect of "Mythical Beast Master Cerberus" once per turn.

Monster Effect: Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Cannot be destroyed by card effects while 4 or more Spell Counters are on your field. Once per turn: You can remove 4 Spell Counters from your field, then target 1 monster your opponent controls; banish it face-up, and if you do, this card gains ATK equal to the banished monster's original ATK until the end of the opponent's turn.

Mythical Beast Medusa

Types

Spellcaster / Pendulum

Attribute

Light

Level (4)

Star Star Star Star

Text

Pendulum Effect: If you have no card in your other Pendulum Zone: You can target 1 monster in your GY that you can place a Spell Counter on; destroy this card, and if you do, Special Summon that monster, and if you do that, place 1 Spell Counter on it. You can only use this effect of "Mythical Beast Medusa" once per turn.

Monster Effect: Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, during the Battle Phase (Quick Effect): You can remove 2 Spell Counters from your field, then target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn.

Mythical Bestiamorph

Property

Continuous

Text

Each time an opponent's monster effect is activated, place 1 Spell Counter on this card when that effect resolves. You can send this card with 6 or more Spell Counters to the GY; add 1 Spell from your Deck to your hand. You can only use this effect of "Mythical Bestiamorph" once per turn.

Mythical Bestiary

Property

Quick-Play

Text

Send the top 2 cards of your Deck to the GY, then target 1 face-up card on the field that you can place a Spell Counter on; place up to 2 Spell Counters on it. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 monster from your Deck that you can place a Spell Counter on, and if you do, place up to 2 Spell Counters on it. You can only activate 1 "Mythical Bestiary" per turn.

Mythical Institution

Property

Continuous

Text

Each time a face-up "Mythical Beast" Pendulum Monster Card(s) you control is destroyed by battle or card effect, place 2 Spell Counters on this card. Once per turn: You can remove any number of Spell Counters from your field; add 1 monster to your hand from your Deck or face-up Extra Deck, with a Level equal to the number removed, that you can place a Spell Counter on. If this card on the field would be destroyed by card effect, you can remove 1 Spell Counter from this card instead.


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