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Mid Shield Gardna
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
Once per turn, you can flip this card into face-down Defense Position. Negate the activation of any Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position.
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Middle Age Mechs (Skill Card)
Types |
Dr. Crowler / Skill / Continuous Spell
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Attribute |
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Level (0) |
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Text |
All "Ancient Gear" monsters gain 300 ATK. Each time a monster is Normal Summoned/Set, place 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster face-up, you can Tribute this card instead, if the number of its counters is equal to or greater than the number of required Tribute(s).
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Mighty Dino King Rex
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Mighty Guard
Types |
Machine
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Attribute |
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Level (4) |
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Text |
A machine soldier that was developed as a guard. It is made of rust-proof metal.
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Mighty Warrior
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Mikanko Dance - Mayowashidori
Property |
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Text |
The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.
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Mikanko Fire Dance
Property |
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Text |
Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.
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Mikanko Kagura
Property |
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Text |
This card can be used to Ritual Summon any "Mikanko" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then you can apply the following effect.
● Destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to your opponent for each card destroyed.
You can only activate 1 "Mikanko Kagura" per turn.
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Mikanko Promise
Property |
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Text |
Special Summon 1 "Mikanko" monster from your hand or Deck, then you can equip it with 1 Equip Spell from your hand or GY that can equip to that monster. Banish that monster when it leaves the field. You can only activate 1 "Mikanko Promise" per turn.
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Mikanko Purification Dance
Property |
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Text |
Equip only to a "Mikanko" monster. The equipped monster cannot be destroyed by card effects. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 monster you control and 1 monster your opponent controls; return them to the hand. You can only use this effect of "Mikanko Purification Dance" once per turn.
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Mikanko Reflection Rondo
Property |
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Text |
Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.
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Mikanko Rivalry
Property |
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Text |
If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.
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Mikanko Spiritwalk
Property |
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Text |
Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.
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Mikanko Water Arabesque
Property |
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Text |
The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.
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Mikazukinoyaiba
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Mild Turkey
Types |
Winged Beast / Pendulum / Normal
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Attribute |
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Level (4) |
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Text |
Pendulum Effect: Once per turn: You can roll a six-sided die. Until the end of this turn, reduce this card's Pendulum Scale by that number (min. 1).
Monster Effect: The taste of victory will bowl you over.
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Milla the Temporal Magician
Types |
Spellcaster / Effect
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Attribute |
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Level (4) |
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Text |
When this card is Normal Summoned: Target 1 Set card your opponent controls; look at it. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
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Millennium Eye (Skill Card)
Types |
Pegasus / Skill
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Attribute |
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Level (0) |
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Text |
At the start of the Duel, look at your opponent's opening hand. You may choose to have that player shuffle their hand into their Deck and draw a new hand. (If both players use a Skill at the same time, the Turn player resolves their Skill first.)
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Millennium Golem
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Millennium Necklace (Skill Card)
Types |
Ishizu / Skill
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Attribute |
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Level (0) |
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Text |
At the start of the opponent's turn, before they draw, you may look at the top 3 cards of their Deck and rearrange them in any order.
This Skill can only be used once per Duel.
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Millennium Revelation
Property |
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Text |
You can send 1 Divine-Beast monster from your hand to the GY; add 1 "Monster Reborn" from your Deck or GY to your hand. You can send this face-up card to the GY; this turn, you can Special Summon "The Winged Dragon of Ra" from your GY with "Monster Reborn", ignoring its Summoning conditions. During the End Phase of the turn this effect was activated, you must send "The Winged Dragon of Ra" you control that was Special Summoned with "Monster Reborn" to the GY. You can only use each effect of "Millennium Revelation" once per turn.
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Millennium Scorpion
Types |
Insect / Effect
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Attribute |
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Level (5) |
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Text |
Each time this card destroys 1 monster on your opponent's side of the field by battle and sends it to the Graveyard, this card gains 500 ATK.
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Millennium Seeker
Types |
Spellcaster / Effect
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Attribute |
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Level (4) |
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Text |
When you take 1000 or more battle or effect damage: You can Special Summon this card from your hand. You can target 1 monster in your opponent's GY, except a monster with ? ATK; your opponent can choose 1 monster from their Deck, except a monster with ? ATK. If they chose not to, or if the targeted monster has higher ATK than the chosen monster, Special Summon the targeted monster to your field, and if you do, shuffle the chosen monster back into the Deck. Otherwise, your opponent adds the chosen monster to the hand. You can only use each effect of "Millennium Seeker" once per turn.
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Millennium Shield
Types |
Warrior
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Attribute |
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Level (5) |
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Text |
A famous shield said to belong to an ancient Egyptian Pharaoh. Legends tell of its power to block any strong attack.
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Millennium-Eyes Illusionist
Types |
Spellcaster / Effect
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Attribute |
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Level (2) |
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Text |
(Quick Effect): You can discard this card, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. If an "Eyes Restrict" Fusion Monster(s) or a "Relinquished" is Special Summoned: Add this card from your GY to your hand (this is not optional). You can only use each effect of "Millennium-Eyes Illusionist" once per turn.
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