Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Meklord Emperor Wisel

Types

Machine / Effect

Attribute

Dark

Level (1)

Star

Text

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, when your opponent activates a Spell Card (Quick Effect): You can negate the activation, and if you do, destroy it.

Meklord Emperor Wisel - Synchro Absorption

Types

Machine / Effect

Attribute

Dark

Level (1)

Star

Text

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During your opponent's turn (Quick Effect): You can send 1 face-up "Meklord" monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Meklord Emperor Wisel - Synchro Absorption" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.

Meklord Factory

Property

Normal

Text

When a "Meklord" monster on the field is targeted for an attack: Target 1 "Meklord Army" monster in your Graveyard; add that target to your hand, then destroy the attack target.

Meklord Fortress

Property

Field

Text

Neither player can target "Meklord Emperor" monsters you control with Synchro Monster effects. When this card on the field is destroyed and sent to the GY: You can add 1 "Meklord Emperor" monster from your Deck to your hand.

Meklord Nucleus Infinity Core

Types

Machine / Effect

Attribute

Dark

Level (1)

Star

Text

The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Meklord Nucleus Infinity Core" once per turn. If this card is Normal or Special Summoned: You can add 1 "Meklord" Spell/Trap from your Deck to your hand. If this card is destroyed by card effect: You can Special Summon 1 "Meklord Emperor" monster from your hand or Deck with a different Attribute from the monsters you control, ignoring its Summoning conditions, also for the rest of this turn, you can only declare an attack with 1 monster.

Mektimed Blast

Property

Normal

Text

Target 1 "Meklord" monster you control and 1 card your opponent controls; destroy them.

Melchid the Four-Face Beast

Types

Fiend / Normal

Attribute

Dark

Level (4)

Star Star Star Star

Text

This monster has four different masks for four different attacks.

Melffy Catty

Types

Beast / Effect

Attribute

Earth

Level (2)

Star Star

Text

If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Beast monster from your Deck to your hand, except "Melffy Catty". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Catty" once per turn.

Melffy Fenny

Types

Beast / Effect

Attribute

Earth

Level (2)

Star Star

Text

If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Beast monster from your hand, except "Melffy Fenny". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Fenny" once per turn.

Melffy Hide-and-Seek

Property

Continuous

Text

The first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed. You can target 3 Beast monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Melffy Hide-and-Seek" once per turn.

Melffy Mommy

Types

Beast / Xyz / Effect

Attribute

Earth

Rank (2)

Star Star

Text

2+ Level 2 Beast monsters

Once per turn (Quick Effect): You can attach 1 Beast monster from your hand or face-up field to this card as material. This card gains effects based on the number of materials attached to it.

● 3+: Cannot be destroyed by battle.

● 4+: You take no damage from battles involving this card.

● 5+: When an attack is declared involving this card and an Attack Position monster: You can inflict damage to your opponent equal to that Attack Position monster's ATK.

Melffy Pinny

Types

Beast / Tuner / Effect

Attribute

Water

Level (2)

Star Star

Text

If a face-up Beast monster you control was returned to the hand this turn, except "Melffy Pinny" (Quick Effect): You can Special Summon this card from your hand, then immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and "Melffy" monsters in your hand. During your End Phase, if this card is in your GY: You can target 1 Beast Xyz Monster you control; attach this card to it as material. You can only use each effect of "Melffy Pinny" once per turn.

Melffy Playhouse

Property

Normal

Text

Detach any number of materials from Beast Xyz Monsters you control, then target up to that many cards your opponent controls; return them to the hand, also all Beast Xyz Monsters you control gain 500 ATK for each material detached to activate this card, until the end of this turn.

Melffy Pony

Types

Beast / Effect

Attribute

Earth

Level (2)

Star Star

Text

If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Level 2 or lower Beast monster from your GY to your hand, except "Melffy Pony". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Pony" once per turn.

Melffy Puppy

Types

Beast / Effect

Attribute

Earth

Level (2)

Star Star

Text

If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Level 2 or lower Beast monster from your Deck, except "Melffy Puppy". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Puppy" once per turn.

Melffy Rabby

Types

Beast / Normal

Attribute

Earth

Level (2)

Star Star

Text

Rabby's up on that favorite stump again, looking all around the forest at all the fluffy friends! Do you like exploring, too? Good! Let's go find more Melffy friends with Rabby!

Melffy Staring Contest

Property

Continuous

Text

You can reveal 1 Beast monster in your hand; add 1 "Melffy" monster with a different name from your Deck or GY to your hand and place that revealed monster on the bottom of the Deck. You can only use this effect of "Melffy Staring Contest" once per turn. At the start of your opponent's Battle Phase: You can reveal any number of "Melffy" monsters in your hand and keep them revealed during this Battle Phase only. Monsters your opponent controls lose ATK equal to the combined ATK and DEF of the monsters revealed by this effect.

Melffy Tag

Property

Quick-Play

Text

Target 1 "Melffy" monster in your GY; Special Summon it. You can only activate 1 "Melffy Tag" per turn.

Melffy Wally

Types

Beast / Effect

Attribute

Earth

Level (2)

Star Star

Text

If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 2 "Melffy" monsters from your Deck with different names from each other, except "Melffy Wally". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Wally" once per turn.

Melffy of the Forest

Types

Beast / Xyz / Effect

Attribute

Earth

Rank (2)

Star Star

Text

2 Level 2 monsters

You can detach 1 material from this card; add 1 "Melffy" card from your Deck to your hand. If another face-up "Melffy" monster you control returns to your hand (except during the Damage Step): You can target 1 face-up monster your opponent controls; it cannot attack, also its effects are negated while it is face-up on the field. You can only use each effect of "Melffy of the Forest" once per turn.

Meliae of the Trees

Types

Plant / Xyz / Effect

Attribute

Earth

Rank (3)

Star Star Star

Text

2 Level 3 EARTH monsters

Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.

● Send 1 Plant-Type monster from your Deck to the Graveyard.

● Target 1 Plant-Type monster in your Graveyard; Special Summon that target in face-up Defense Position.

Melodious Illusion

Property

Normal

Text

Target 1 "Melodious" monster you control; this turn, that face-up monster you control is unaffected by your opponent's Spell/Trap effects, and it can make a second attack during each Battle Phase.

Melomelody the Brass Djinn

Types

Fiend / Xyz / Effect

Attribute

Light

Rank (3)

Star Star Star

Text

2 Level 3 monsters

Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Djinn" Xyz Monster you control; it can make a second attack during each Battle Phase this turn.

Meltiel, Sage of the Sky

Types

Fairy / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

Each time a Counter Trap Card is activated, immediately after it resolves, gain 1000 LP, and if you do, if "The Sanctuary in the Sky" is on the field, destroy 1 card your opponent controls.

Memories of Hope

Property

Normal

Text

Draw cards equal to the number of "Number" Xyz Monsters with different names you control. You can only activate 1 "Memories of Hope" per turn.


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