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Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Metaphys Dimension

Property

Continuous

Text

If your opponent Special Summons a monster (except during the Damage Step): You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn. If your other "Metaphys" card in its owner's possession is banished while this card is already face-up in your Spell & Trap Zone: You can target 1 card your opponent controls; banish it. You can only use each effect of "Metaphys Dimension" once per turn.

Metaphys Executor

Types

Wyrm / Effect

Attribute

Light

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 "Metaphys" cards with different names from your GY and/or face-up from your field. Cannot be destroyed, or banished, by card effects. Once per turn, if your opponent controls more cards than you do: You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn.

Metaphys Factor

Property

Field

Text

Each turn, 1 Level 5 or higher "Metaphys" monster you Normal Summon can be Summoned without Tributing, but banish it during the End Phase of the next turn. Your opponent cannot activate cards or effects in response to your "Metaphys" monsters' effect activations.

Metaphys Horus

Types

Wyrm / Synchro

Attribute

Light

Level (6)

Star Star Star Star Star Star

Text

1 Tuner + 1 or more non-Tuner monsters

If this card is Synchro Summoned: You can activate the appropriate effect(s), depending on the non-Tuner monster(s) used as Synchro Material.

● Normal Monster: This face-up card is unaffected by other card effects this turn.

● Effect Monster: You can target 1 other face-up card on the field; negate that target's effects.

● Pendulum Monster: Your opponent chooses 1 monster they control and gives control of it to you, but it cannot attack this turn.

Metaphys Nephthys

Types

Wyrm / Effect

Attribute

Light

Level (8)

Star Star Star Star Star Star Star Star

Text

If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all Set Spells and Traps on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Nephthys".

Metaphys Ragnarok

Types

Wyrm / Tuner

Attribute

Light

Level (4)

Star Star Star Star

Text

If this card is Normal or Special Summoned: You can banish the top 3 cards of your Deck, and if you do, this card gains 300 ATK for each "Metaphys" card banished by this effect. When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 5 or higher "Metaphys" monster from your Deck, but banish it during the End Phase of the next turn. You can only use each effect of "Metaphys Ragnarok" once per turn.

Metaphys Tyrant Dragon

Types

Wyrm / Effect

Attribute

Light

Level (8)

Star Star Star Star Star Star Star Star

Text

If this card was Special Summoned by the effect of a "Metaphys" monster, it is unaffected by Trap effects, also if it attacks a monster, it can make a second attack in a row. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; Special Summon 1 "Metaphys" monster from your hand, but banish it during the End Phase of the next turn.

Metaverse

Property

Normal

Text

Take 1 Field Spell from your Deck, and either activate it or add it to your hand.

Meteo the Matchless

Types

Beast-Warrior / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Beast-Warrior-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match.

Meteor B. Dragon

Types

Dragon / Fusion

Attribute

Fire

Level (8)

Star Star Star Star Star Star Star Star

Text

"Red-Eyes B. Dragon" + "Meteor Dragon"

Meteor Black Comet Dragon

Types

Dragon / Fusion

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

1 Level 7 "Red-Eyes" monster + 1 Level 6 Dragon-Type monster

If this card is Fusion Summoned: You can send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard, and if you do, inflict damage to your opponent equal to half the original ATK of that monster. If this card is sent from the Monster Zone to the Graveyard: You can target 1 Normal Monster in your Graveyard; Special Summon it.

Meteor Dragon

Types

Dragon / Normal

Attribute

Earth

Level (6)

Star Star Star Star Star Star

Text

This dragon appeared from the sky and crashed to the earth.

Meteor Dragon Red-Eyes Impact

Types

Dragon / Gemini

Attribute

Dark

Level (6)

Star Star Star Star Star Star

Text

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.

● Other "Red-Eyes" monsters you control cannot be destroyed by battle or card effects.

Meteor Flare

Property

Normal

Text

Activate by sending 2 cards from your hand to the Graveyard while your opponent has more than 3000 Life Points. Inflict 2000 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase.

Meteor of Destruction

Property

Normal

Text

If your opponent's Life Points are higher than 3000: Inflict 1000 damage to your opponent.

Meteorain

Property

Normal

Text

During this turn, when your monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

Metrognome

Types

Fairy / Pendulum

Attribute

Earth

Level (4)

Star Star Star Star

Text

Pendulum Effect: Once per turn: You can target 1 other card in a Pendulum Zone; this card's Pendulum Scale becomes equal to that card's, until the end of this turn.

Monster Effect: While you have 2 cards in your Pendulum Zones with the same Pendulum Scale, this card gains ATK and DEF equal to the Pendulum Scale x 100, and can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Destroy all cards in the Pendulum Zones.

Mezuki

Types

Zombie / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.

Michael, the Arch-Lightsworn

Types

Dragon / Synchro

Attribute

Light

Level (7)

Star Star Star Star Star Star Star

Text

1 Tuner + 1 or more non-Tuner LIGHT monsters

Once per turn: You can pay 1000 LP, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 LP for each returned card. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.

Michion, the Timelord

Types

Fairy / Effect

Attribute

Fire

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck.

Michizure

Property

Normal

Text

When a monster is sent from the field to your GY, even during the Damage Step: Target 1 monster on the field; destroy it.

Micro Coder

Types

Cyberse / Effect

Attribute

Dark

Level (1)

Star

Text

If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.

Micro Ray

Property

Normal

Text

Target 1 face-up monster on the field; that target's DEF becomes 0 until the end of this turn.

Mid Shield Gardna

Types

Warrior / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

Once per turn, you can flip this card into face-down Defense Position. Negate the activation of a Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position.

Mighty Guard

Types

Machine

Attribute

Earth

Level (4)

Star Star Star Star

Text

A machine soldier that was developed as a guard. It is made of rust-proof metal.


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