Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Mathmech Nabla

Types

Cyberse / Tuner / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

You can Tribute 1 Cyberse monster; Special Summon 1 "Mathmech" monster from your Deck. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; it can make up to 2 attacks on monsters during each Battle Phase this turn. You can only use each effect of "Mathmech Nabla" once per turn.

Mathmech Sigma

Types

Cyberse / Tuner / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.

Mathmech Subtraction

Types

Cyberse / Effect

Attribute

Fire

Level (4)

Star Star Star Star

Text

You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn.

Mathmech Superfactorial

Property

Normal

Text

Target up to 3 "Mathmech" monsters in your GY with different names, then activate 1 of these effects;

● Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 "Mathmech" Synchro Monster using only those monsters, and shuffle the materials into the Deck instead of sending them to the GY.

● Special Summon them, but their effects are negated, then, immediately after this effect resolves, Xyz Summon 1 "Mathmech" Xyz Monster using only those monsters.

You can only activate 1 "Mathmech Superfactorial" per turn.

Matriarch of Nephthys

Types

Spellcaster / Effect

Attribute

Wind

Level (2)

Star Star

Text

You can target 1 Level 4 or lower "Nephthys" monster in your GY, except "Matriarch of Nephthys"; destroy 1 card in your hand, and if you do, Special Summon the targeted monster in Defense Position, but negate its effects. During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can Special Summon this card from the GY. You can only use each effect of "Matriarch of Nephthys" once per turn.

Mausoleum of White

Property

Field

Text

During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the GY, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 "Burst Stream of Destruction" from your Deck to your hand.

Mausoleum of the Emperor

Property

Field

Text

During the Main Phase: The turn player can activate these effect(s).

● Pay 1000 LP; immediately after this effect resolves, Normal Summon 1 monster from your hand that requires 1 Tribute, without Tributing.

● Pay 2000 LP; immediately after this effect resolves, Normal Summon 1 monster from your hand that requires 2 Tributes, without Tributing.

(This is their one Normal Summon/Set for that turn.)

Mavelus

Types

Winged Beast / Fusion

Attribute

Wind

Level (4)

Star Star Star Star

Text

"Tyhone" + "Wings of Wicked Flame"

Max Warrior

Types

Warrior / Effect

Attribute

Wind

Level (4)

Star Star Star Star

Text

If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card destroys an opponent's monster by battle, until your next Standby Phase: this card becomes Level 2 and its original ATK and DEF are halved.

Maximum Six

Types

Warrior / Effect

Attribute

Earth

Level (6)

Star Star Star Star Star Star

Text

When this card is Tribute Summoned: Roll a six-sided die, and this card gains ATK equal to the result x 200.

Maxx "C"

Types

Insect / Effect

Attribute

Earth

Level (2)

Star Star

Text

During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mayakashi Mayhem

Property

Continuous

Text

If a Zombie Synchro Monster(s) is Special Summoned, except from the Extra Deck, even during the Damage Step: You can apply 1 of the following effects. You cannot apply that same effect of "Mayakashi Mayhem" for the rest of this turn.

● Draw 1 card.

● Set 1 "Mayakashi" Spell/Trap directly from your Deck, except "Mayakashi Mayhem".

● Send the 1 monster with the lowest ATK your opponent controls to the GY (your choice, if tied).

● Inflict 800 damage to your opponent.

You can only activate the effect of "Mayakashi Mayhem" once per Chain.

Mayakashi Metamorphosis

Property

Normal

Text

Discard 1 card, then target 1 of your "Mayakashi" monsters that is banished or in your GY; Special Summon it. Your opponent cannot target it with card effects this turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except "Mayakashi" monsters. You can only activate 1 "Mayakashi Metamorphosis" per turn.

Mayakashi Return

Property

Normal

Text

Take 1 "Mayakashi" card from your Deck, except "Mayakashi Return", and either add it to your hand or send it to the GY. You can only activate 1 "Mayakashi Return" per turn.

Mayakashi Winter

Property

Continuous

Text

Monsters your opponent controls lose 100 ATK/DEF for each "Mayakashi" monster with a different name in your GY. You can only use 1 of the following effects of "Mayakashi Winter" per turn, and only once that turn.

● Send this card and 1 "Mayakashi" monster you control to the GY; draw 1 card.

● Banish this card and 1 Zombie monster from your GY, then target 1 "Mayakashi" monster in your GY; Special Summon it.

Mayhem Fur Hire

Property

Quick-Play

Text

Target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn.

Mayosenju Daibak

Types

Beast / Pendulum / Effect

Attribute

Wind

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

Pendulum Effect: When a "Yosenju" monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase.

Monster Effect: Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. If this card is Normal or Special Summoned: You can target up to 2 cards on the field; return them to the hand. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.

Mayosenju Hitot

Types

Beast / Pendulum / Effect

Attribute

Wind

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

Pendulum Effect: You can target 1 "Yosenju" card in your Pendulum Zone; for the rest of this turn, its Pendulum Scale becomes 11, also you cannot Special Summon monsters, except "Yosenju" monsters (even if this card leaves the field). During your End Phase: Return this card to the hand. You can only use each Pendulum Effect of "Mayosenju Hitot" once per turn.

Monster Effect: Cannot be Special Summoned, except by Pendulum Summon. If this card is Normal or Special Summoned: You can target 1 card your opponent controls; return it to the hand. Each time a card(s) on the field is returned to the hand or Main Deck by your card effect, while this card is on the field: All "Yosenju" monsters you currently control gain 500 ATK. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.

Mazera DeVille

Types

Fiend / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card, your opponent discards 3 random cards from their hand. If "Pandemonium" is not on your side of the field, this effect is not applied.

Mecha Bunny

Types

Machine / Effect

Attribute

Earth

Level (2)

Star Star

Text

When this card is flipped face-up, select 1 card on the field and inflict 500 damage to its controller. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mecha Bunny" from your Deck in face-down Defense Position.

Mecha Phantom Beast Aerosguin

Types

Machine / Effect

Attribute

Wind

Level (3)

Star Star Star

Text

Once per turn: You can banish 1 "Mecha Phantom Beast" monster from your Graveyard, except "Mecha Phantom Beast Aerosguin"; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects.

Mecha Phantom Beast Auroradon

Types

Machine / Link / Effect

Attribute

Wind

Text

2+ Machine monsters

If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed;

● 1: Destroy 1 card on the field.

● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck.

● 3: Add 1 Trap from your GY to your hand.

Mecha Phantom Beast Blackfalcon

Types

Machine / Effect

Attribute

Wind

Level (4)

Star Star Star Star

Text

When this card declares an attack: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn, during either player's turn: You can Tribute 1 Token, then target 1 monster your opponent controls; change that target to face-up Defense Position.

Mecha Phantom Beast Blue Impala

Types

Machine / Tuner / Effect

Attribute

Wind

Level (3)

Star Star Star

Text

Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Machine monster. The other Synchro Material Monster(s) are "Mecha Phantom Beast" monsters in your hand or on your field. While you control a Token, this card cannot be destroyed by battle or card effects. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0).

Mecha Phantom Beast Coltwing

Types

Machine / Effect

Attribute

Wind

Level (4)

Star Star Star Star

Text

If this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and to resolve this effect. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it.


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