Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Masked Sorcerer

Types

Spellcaster / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.

Mass Driver

Property

Continuous

Text

Tribute 1 monster on your side of the field to inflict 400 points of damage to your opponent's Life Points.

Mass Hypnosis

Property

Continuous

Text

Activate only while you control an "Alien" monster. Select and take control of up to 3 of your opponent's monsters that each have an A-Counter(s) on them. This card is destroyed during the End Phase of the turn it is activated.

Massivemorph

Property

Normal

Text

Target 1 face-up monster your opponent controls; its ATK and DEF become double its current ATK and DEF, but it cannot attack directly.

Master & Expert

Types

Beast

Attribute

Earth

Level (4)

Star Star Star Star

Text

A deadly duo consisting of a beast master and its loyal servant.

Master Craftsman Gamil

Types

Pyro / Effect

Attribute

Fire

Level (2)

Star Star

Text

During the Damage Step, when a face-up monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 300 ATK until the end of this turn.

Master Gig

Types

Psychic / Effect

Attribute

Earth

Level (8)

Star Star Star Star Star Star Star Star

Text

Once per turn, you can pay 1000 Life Points to destroy monsters your opponent controls equal to the number of face-up Psychic-Type monsters you control.

Master Hyperion

Types

Fairy / Effect

Attribute

Light

Level (8)

Star Star Star Star Star Star Star Star

Text

You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.

Master Kyonshee

Types

Zombie

Attribute

Earth

Level (4)

Star Star Star Star

Text

A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.

Master Monk

Types

Rock / Effect

Attribute

Earth

Level (5)

Star Star Star Star Star

Text

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter". This card can attack twice during the same turn.

Master Peace, the True Dracoslayer

Types

Dragon / Effect

Attribute

Light

Level (8)

Star Star Star Star Star Star Star Star

Text

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Dracoslayer" monster and 1 "Dracoverlord" monster, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy that card. If this card in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Dracoslayer" monster and 1 "Dracoverlord" monster from your Deck.

Master Peace, the True Dracoslaying King

Types

Wyrm / Effect

Attribute

Light

Level (8)

Star Star Star Star Star Star Star Star

Text

To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. Once per turn, during either player's turn, if you control this Tribute Summoned monster: You can banish 1 Continuous Spell/Trap Card from your Graveyard, then target 1 other card on the field; destroy it.

Master Pendulum, the Dracoslayer

Types

Dragon / Pendulum

Attribute

Light

Level (4)

Star Star Star Star

Text

Pendulum Effect: Once, while this card is in your Pendulum Zone: You can target 1 card in a Pendulum Zone; destroy it.

Monster Effect: "Luster Pendulum, the Dracoslayer" continues his journey to uncover the secrets of Dragon Alchemy, believing it is the key to dispelling his curse and restoring his memory. His power continues to grow... perhaps the same power used by the Dracofiends?

Master of Oz

Types

Beast / Fusion

Attribute

Earth

Level (9)

Star Star Star Star Star Star Star Star Star

Text

"Big Koala" + "Des Kangaroo"

Master of the Flaming Dragonswords

Types

Warrior / Effect

Attribute

Fire

Level (4)

Star Star Star Star

Text

When a monster is Normal Summoned to your side of the field, except "Master of the Flaming Dragonswords": You can increase that monster's Level by 1, and this card gains 300 ATK until the End Phase.

Master with Eyes of Blue

Types

Spellcaster / Tuner

Attribute

Light

Level (1)

Star

Text

When this card is Normal Summoned: You can target 1 Level 1 LIGHT Tuner in your GY; add it to your hand. You can shuffle this card from your GY into the Deck, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your GY, other than the sent monster. You can only use this effect of "Master with Eyes of Blue" once per turn.

Masterking Archfiend

Types

Fiend / Link

Attribute

Dark

Text

2 Fiend monsters

Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Once per Chain, if you pay LP (except during the Damage Step): You can send 1 Fiend monster from your Deck to the GY with ATK or DEF equal to the amount paid. Once per Chain, if a Fiend monster(s) is sent to your GY (except during the Damage Step): You can roll a six-sided die, then apply this effect on 1 of those monsters based on the result.

● 1: Add it to your hand. ● 2, 3, 4, 5: Shuffle into the Deck. ● 6: Special Summon it.

Mataza the Zapper

Types

Warrior / Effect

Attribute

Dark

Level (3)

Star Star Star

Text

This card can make a second attack during each Battle Phase. Control of this face-up card on the field cannot switch.

Mathematician

Types

Spellcaster / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the GY. When this card is destroyed by battle and sent to the GY: You can draw 1 card.

Mathmech Addition

Types

Cyberse / Effect

Attribute

Fire

Level (4)

Star Star Star Star

Text

You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.

Mathmech Billionblade Nayuta

Property

Equip

Text

Equip only to a Cyberse monster. If the equipped monster battles an opponent's monster, during damage calculation: You can send 1 "Mathmech" monster from your Deck to the GY; the equipped monster gains ATK equal to the sent monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent from the Spell & Trap Zone to the GY: You can target 1 "Mathmech" card in your GY, except "Mathmech Billionblade Nayuta"; add it to your hand. You can only use each effect of "Mathmech Billionblade Nayuta" once per turn.

Mathmech Division

Types

Cyberse / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

You can Tribute 1 Cyberse monster you control in the Extra Monster Zone; Special Summon up to 1 Level 4 Cyberse monster each from your hand and GY. If this card is sent to the GY: You can target 1 face-up monster on the field; its ATK becomes halved until the end of this turn. You can only use each effect of "Mathmech Division" once per turn.

Mathmech Equation

Property

Normal

Text

Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn.

Mathmech Induction

Property

Continuous

Text

All Cyberse monsters you control gain 500 ATK. If you control a "Mathmech" monster: You can send this face-up card from the field to the GY, then target 1 card your opponent controls; destroy it. You can only use this effect of "Mathmech Induction" once per turn.

Mathmech Multiplication

Types

Cyberse / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

You can target 1 Level 4 Cyberse monster you control; its Level becomes 8 until the end of this turn. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; its ATK becomes doubled until the end of this turn. You can only use each effect of "Mathmech Multiplication" once per turn.


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