Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Lair Wire

Property

Normal

Text

Remove from play 1 Insect-Type monster from your Graveyard and select 1 monster your opponent controls. Destroy the selected monster.

Lair of Darkness

Property

Field

Text

All face-up monsters on the field become DARK. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up.

Lamia

Types

Reptile / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

If this card is Normal or Special Summoned: You can add 1 Level 8 Reptile monster from your Deck to your hand. If this card is banished: You can target 1 Reptile monster you control; it cannot be destroyed by card effects until the end of the next turn. You can only use each effect of "Lamia" once per turn.

Lancephorhynchus

Types

Dinosaur / Pendulum / Normal

Attribute

Wind

Level (6)

Star Star Star Star Star Star

Text

Pendulum Effect: If a Normal Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Monster Effect: This primordial species survived extinction by evolving an offensive lance that can pierce anything, although its diet still consists mainly of fish.

Lancer Archfiend

Types

Fiend / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

Once per turn, when your monster declares an attack on your opponent's Defense Position monster: You can activate this effect; during that battle, if that monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Lancer Dragonute

Types

Dragon / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Lancer Lindwurm

Types

Dragon / Effect

Attribute

Wind

Level (4)

Star Star Star Star

Text

If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Land Flipping

Property

Normal

Text

Target 1 face-up card in a Field Zone; banish it, then place it face-up in the other Field Zone, then, you can choose 1 Field Spell with a different original name in the current controller's GY, and place it face-up in the Field Zone of the player whose card was banished. You can only activate 1 "Land Flipping" per turn.

Land of the Ojamas (Skill Card)

Types

Chazz / Skill / Field Spell

Attribute

N/a

Level (0)

Text

Once per turn: You can send 1 "Ojama" card from your hand to the GY; Special Summon 1 "Ojama" monster from your GY. While you control an "Ojama" monster, switch the original ATK/DEF of all monsters on the field.

Landoise's Luminous Moss

Property

Normal

Text

Activate only if you control a face-up "Naturia" monster. The opponent's Effect Monsters cannot activate their effects this turn.

Landrobe the Rock Vassal

Types

Rock / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

If this card is in your hand: You can target 1 face-up monster your opponent controls; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, change that monster to face-down Defense Position. If this card is Tributed for a Tribute Summon: You can target 1 monster with 800 ATK and 1000 DEF in your Graveyard, except "Landrobe the Rock Vassal"; add it to your hand. You can only use each effect of "Landrobe the Rock Vassal" once per turn.

Lantern Shark

Types

Fish / Effect

Attribute

Water

Level (4)

Star Star Star Star

Text

If this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except "Lantern Shark", also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lantern Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.

Lappis Dragon

Types

Sea Serpent / Tuner / Effect

Attribute

Water

Level (5)

Star Star Star Star Star

Text

If this card is added from the Deck to your hand: You can reveal this card; Special Summon it. If this card is added from your GY to your hand by a card effect: You can reveal this card; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Lappis Dragon" effect per turn, and only once that turn.

Larvae Moth

Types

Insect / Effect

Attribute

Earth

Level (2)

Star Star

Text

This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by offering "Petit Moth" as a Tribute on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".

Larvas

Types

Beast / Normal

Attribute

Earth

Level (3)

Star Star Star

Text

A fast-moving, bird-like creature that strangles opposing monsters with its long, thin arms.

Laser Cannon Armor

Property

Equip

Text

Equip only to an Insect monster. It gains 300 ATK/DEF.

Laser Qlip

Property

Field

Text

During your Main Phase, you can Normal Summon 1 "Qli" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Normal Summons of "Qli" monsters cannot be negated.

Last Chapter of the Noble Knights

Property

Normal

Text

If your opponent controls a monster and you control no monsters: You can target 1 "Noble Arms" Equip Spell Card and 1 appropriate "Noble Knight" monster in your Graveyard; Special Summon that monster, and if you do, equip that Equip Spell Card to that appropriate monster. You can only activate 1 "Last Chapter of the Noble Knights" per turn.

Last Counter

Property

Counter

Text

When an attack is declared involving a "Battlin' Boxer" monster you control and an opponent's monster: Negate the attack, and if you do, send that monster you control to the GY, then 1 "Battlin' Boxer" monster you control (in Attack Position, if you declared the attack) gains ATK equal to the original ATK of that opponent's monster, also proceed to damage calculation using those monsters. Then, you take damage equal to the amount of ATK gained from this effect.

Last Day of Witch

Property

Normal

Text

Destroy all Spellcaster monsters on the field.

Last Gamble

Types

Joey / Skill

Attribute

N/a

Level (0)

Text

At the start of the 5th turn, activate this Skill (count both players' turns).

During your Main Phase, you can reduce your LP to 100 and discard 2 cards from your hand. Roll a six-sided die and draw cards equal to the result. This Skill can only be used once per Duel.

Last Hope of Nephthys

Property

Normal

Text

Target 1 other "Nephthys" card you control and 1 card your opponent controls; destroy them. You can only activate 1 "Last Hope of Nephthys" per turn.

Last Minute Cancel

Property

Normal

Text

When an opponent's monster declares an attack while you control an Attack Position monster(s): Change all monsters you control to Defense Position. For the rest of this turn after this card resolves, return any face-up "Performapal" monster you control that is destroyed by battle or card effect to the hand instead of sending it to the Graveyard.

Last Resort

Property

Normal

Text

Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card.

Last Turn

Property

Normal

Text

This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.


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