Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Kamion, the Timelord

Types

Fairy / Effect

Attribute

Earth

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle 1 card your opponent controls into the Deck, and if you do, inflict 500 damage to your opponent. Neither player can activate cards or effects in response to this effect's activation. Once per turn, during your Standby Phase: Shuffle this card into the Deck.

Kamionwizard

Types

Spellcaster / Fusion

Attribute

Dark

Level (4)

Star Star Star Star

Text

"Mystical Elf" + "Curtain of the Dark Ones"

Kamui, Hope of Gusto

Types

Psychic / Effect

Attribute

Wind

Level (2)

Star Star

Text

FLIP: Special Summon 1 "Gusto" Tuner monster from your Deck.

Kanan the Swordmistress

Types

Warrior

Attribute

Earth

Level (4)

Star Star Star Star

Text

A lady warrior armed with sword and shield, she floats lightly and stings sharply.

Kangaroo Champ

Types

Beast / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

A monster that battles with this card is changed to Defense Position after damage calculation.

Kanzashi the Rikka Queen

Types

Plant / Xyz / Effect

Attribute

Water

Rank (6)

Star Star Star Star Star Star

Text

2 Level 6 monsters

If a monster(s) is Tributed (except during the Damage Step): You can detach 1 material from this card, then target 1 monster in either GY; Special Summon it, but negate its effects, also it becomes a Plant monster. If a Plant monster(s) you control would be destroyed by a card effect, you can Tribute 1 Plant monster from your hand or field instead. You can only use each effect of "Kanzashi the Rikka Queen" once per turn.

Karakuri Anatomy

Property

Continuous

Text

Each time a "Karakuri" monster's battle position is changed, place 1 Karakuri Counter on this card (max. 2). You can send this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card.

Karakuri Barrel mdl 96 "Shinkuro"

Types

Machine / Tuner

Attribute

Earth

Level (2)

Star Star

Text

This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. Once per turn, this card cannot be destroyed by battle.

Karakuri Bonze mdl 9763 "Kunamzan"

Types

Machine / Effect

Attribute

Earth

Level (5)

Star Star Star Star Star

Text

This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. If this card is in your hand: You can target 1 "Karakuri" monster you control; change its battle position, and if you do, Special Summon this card as a Tuner, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except EARTH Machine monsters. You can only use this effect of "Karakuri Bonze mdl 9763 "Kunamzan"" once per turn.

Karakuri Bushi mdl 6318 "Muzanichiha"

Types

Machine / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If another "Karakuri" monster on the field is destroyed, this card gains 400 ATK.

Karakuri Cash Cache

Property

Normal

Text

Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand and change the battle position of the selected monster.

Karakuri Cash Inn

Property

Normal

Text

Target 1 "Karakuri" monster you control and 1 Effect Monster your opponent controls; change the battle position of your monster, and if you do, negate the effects of that opponent's monster until the end of this turn. If you control a "Karakuri" monster(s): You can banish this card from your GY, then target 1 face-up monster on the field; change that monster's battle position. You can only activate 1 "Karakuri Cash Inn" per turn.

Karakuri Cash Shed

Property

Counter

Text

Activate only if you control a "Karakuri" monster in face-up Defense Position. Negate the activation of an opponent's Spell/Trap Card and destroy it.

Karakuri Gama Oil

Property

Equip

Text

Activate this card by targeting 1 "Karakuri" monster in your GY; Special Summon it and equip it with this card. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed: The equipped monster gains 500 ATK/DEF (even if this card is no longer equipped). You can only activate 1 "Karakuri Gama Oil" per turn.

Karakuri Gama mdl 4624 "Shirokunishi"

Types

Machine / Tuner / Effect

Attribute

Earth

Level (1)

Star

Text

This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. (Quick Effect): You can banish this card from your GY, then target 1 "Karakuri" monster you control; change its battle position. You can only use this effect of "Karakuri Gama mdl 4624 "Shirokunishi"" once per turn.

Karakuri Gold Dust

Property

Quick-Play

Text

Activate only during the Battle Phase. Select 2 face-up "Karakuri" monsters in Attack Position. Change 1 of the selected monsters to Defense Position, and the other gains ATK equal to the ATK of the monster changed to Defense Position, until the End Phase.

Karakuri Klock

Property

Normal

Text

Activate only when a face-up Defense Position "Karakuri" monster is selected as an attack target. Destroy all face-up monsters your opponent controls.

Karakuri Komachi mdl 224 "Ninishi"

Types

Machine / Tuner

Attribute

Earth

Level (3)

Star Star Star

Text

This card must attack if able. When this face-up card is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon 1 "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)

Karakuri Merchant mdl 177 "Inashichi"

Types

Machine / Effect

Attribute

Earth

Level (2)

Star Star

Text

This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, add 1 "Karakuri" card from your Deck to your hand.

Karakuri Muso mdl 818 "Haipa"

Types

Machine / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.

Karakuri Ninja mdl 339 "Sazank"

Types

Machine / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is flipped face-up, select 1 face-up monster on the field, and send it to the Graveyard. During the turn this card is flipped face-up, it can attack your opponent directly.

Karakuri Ninja mdl 7749 "Nanashick"

Types

Machine / Effect

Attribute

Earth

Level (5)

Star Star Star Star Star

Text

This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw a number of cards equal to the number of face-up Defense Position "Karakuri" monsters you control.

Karakuri Ninja mdl 919 "Kuick"

Types

Machine / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card destroys an opponent's monster by battle and sends it to the Graveyard, select 1 Level 4 or lower "Karakuri" monster in your Graveyard, and Special Summon it in face-up Defense Position.

Karakuri Shogun mdl 00 "Burei"

Types

Machine / Synchro / Effect

Attribute

Earth

Level (7)

Star Star Star Star Star Star Star

Text

1 Tuner + 1 or more non-Tuner Machine-Type monsters

When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn: You can target 1 monster on the field; change its battle position.

Karakuri Showdown Castle

Property

Field

Text

When a face-up "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. When this face-up card on the field is destroyed and sent to the Graveyard, you can select 1 Level 4 or higher "Karakuri" monster in your Graveyard, and Special Summon it.


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