Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Hitotsu-Me Giant

Types

Beast-Warrior / Normal

Attribute

Earth

Level (4)

Star Star Star Star

Text

A one-eyed behemoth with thick, powerful arms made for delivering punishing blows.

Hiyari @Ignister

Types

Cyberse / Effect

Attribute

Water

Level (1)

Star

Text

If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher "@Ignister" monster from your Deck to your hand, and if you do, this card becomes Level 4 until the end of this turn. Then, if you Tributed a Link Monster to activate this effect, you can add 1 "A.I.'s Ritual" from your Deck to your hand. You can only use each effect of "Hiyari @Ignister" once per turn.

Hojo the Vaylantz Warrior

Types

Spellcaster / Pendulum / Effect

Attribute

Water

Level (8)

Star Star Star Star Star Star Star Star

Text

Pendulum Effect: If "Vaylantz World - Shinra Bansho" is in a Field Zone or if you control a WATER "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Hojo the Vaylantz Warrior" once per turn.

Monster Effect: You can target 1 face-up card in either Spell & Trap Zone; return it to the hand. If this card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can Fusion Summon 1 "Vaylantz" Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones. You can only use each effect of "Hojo the Vaylantz Warrior" once per turn.

Holding Arms

Types

Fiend / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

If this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated. While that face-up monster is on the field, this card cannot be destroyed by battle or card effects.

Holding Legs

Types

Fiend / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

If this card is Summoned: Return all Set Spells/Traps on the field to the hand. You can banish this card from your GY, then target 1 Set Spell/Trap your opponent controls; it cannot be activated until the end of the next turn.

Hollow Giants

Property

Continuous

Text

Activate this card only if both players control a monster that was Special Summoned from the Extra Deck. Negate the effects of face-up monsters Special Summoned from the Extra Deck. If a monster(s) is destroyed by battle involving 2 monsters that were Special Summoned from the Extra Deck: Send this card to the GY, also the player(s) who controlled the destroyed monster(s) takes 1000 damage.

Homunculus the Alchemic Being

Types

Plant / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

Once per turn: You can change the Attribute of this card.

Honest

Types

Fairy / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.

Honeybot

Types

Cyberse / Link / Effect

Attribute

Light

Text

2 Cyberse monsters

Neither player can target monsters this card points to with card effects, and those monsters cannot be destroyed by battle.

Hop Ear Squadron

Types

Beast / Tuner / Effect

Attribute

Wind

Level (2)

Star Star

Text

During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn.

Hope for Escape

Property

Normal

Text

If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.

Horn of Heaven

Property

Counter

Text

When a monster(s) would be Summoned: Tribute 1 monster; negate the Summon, and if you do, destroy that monster(s).

Horn of Light

Property

Equip

Text

Increase the DEF of a monster equipped with this card by 800 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck.

Horn of Olifant

Property

Normal

Text

Activate 1 of these effects;

● Banish 1 Equip Spell you control or in your GY, then you can destroy 1 card on the field.

● Destroy 1 "Roland" monster you control, then Special Summon in Defense Position up to 3 FIRE Warrior monsters from your Deck, whose total Levels equal 9, but their effects are negated, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except Warrior monsters.

You can only activate 1 "Horn of Olifant" per turn.

Horn of the Phantom Beast

Property

Normal

Text

Target 1 Beast or Beast-Warrior monster you control; equip this card to that target. It gains 800 ATK. If the equipped monster destroys your opponent's monster by battle and sends it to the GY: Draw 1 card.

Horn of the Unicorn

Property

Equip

Text

The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.

Horse of the Floral Knights

Types

Beast / Effect

Attribute

Wind

Level (3)

Star Star Star

Text

If this card is Normal or Special Summoned: You can add 1 LIGHT "Noble Knight" monster from your Deck to your hand. You can only use this effect of "Horse of the Floral Knights" once per turn. Once per turn, during your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material.

Horseytail

Types

Plant / Effect

Attribute

Wind

Level (2)

Star Star

Text

When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Horseytail Token" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) to your opponent's side of the field in Defense Position. When this Token is destroyed by battle with a Plant-Type monster, its controller sends 1 card from their hand to the Graveyard.

Horus the Black Flame Dragon LV4

Types

Dragon / Effect

Attribute

Fire

Level (4)

Star Star Star Star

Text

Control of this face-up card cannot switch. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.

Horus the Black Flame Dragon LV6

Types

Dragon / Effect

Attribute

Fire

Level (6)

Star Star Star Star Star Star

Text

This card is unaffected by Spell effects. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.

Horus the Black Flame Dragon LV8

Types

Dragon / Effect

Attribute

Fire

Level (8)

Star Star Star Star Star Star Star Star

Text

Cannot be Normal Summoned/Set. Must be Special Summoned by "Horus the Black Flame Dragon LV6", and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can negate the activation, and if you do, destroy it. You must control this face-up card to activate and to resolve this effect.

Horus' Servant

Types

Beast-Warrior / Effect

Attribute

Fire

Level (1)

Star

Text

Your opponent cannot target face-up "Horus the Black Flame Dragon" monsters with Spells, Traps, or card effects.

Hoshiningen

Types

Fairy / Effect

Attribute

Light

Level (2)

Star Star

Text

All LIGHT monsters on the field gain 500 ATK, also all DARK monsters on the field lose 400 ATK.

Hot Red Dragon Archfiend

Types

Dragon / Synchro / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

1 Tuner + 1+ non-Tuner monsters

Once per turn, during your Main Phase 1: You can destroy all other face-up Attack Position monsters on the field. Other monsters cannot attack the turn you activate this effect.

Hot Red Dragon Archfiend Abyss

Types

Dragon / Synchro / Effect

Attribute

Dark

Level (9)

Star Star Star Star Star Star Star Star Star

Text

1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster

(Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.


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