Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page -- 1 2 3 4 5 6 7 8 9 10 11 12 13 14

Herald of Mirage Lights

Types

Fairy / Link / Effect

Attribute

Light

Text

2 monsters with the same Type and Attribute, except Tokens
When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by an opponent's card: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.

Herald of Orange Light

Types

Fairy / Tuner / Effect

Attribute

Light

Level (2)

Star Star

Text

When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.

Herald of Perfection

Types

Fairy / Ritual / Effect

Attribute

Light

Level (6)

Star Star Star Star Star Star

Text

You can Ritual Summon this card with "Dawn of the Herald". During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect: You can send 1 Fairy-Type monster from your hand to the Graveyard; negate the activation, and if you do, destroy it.

Herald of Pure Light

Types

Fairy / Xyz / Effect

Attribute

Light

Rank (2)

Star Star

Text

2 Level 2 monsters

You can detach 1 material from this card, then target 1 monster in your GY; add it to your hand, then shuffle 1 card from your hand into the Deck. You can only use the effect of "Herald of Pure Light" once per turn.

Herald of Purple Light

Types

Fairy / Effect

Attribute

Light

Level (2)

Star Star

Text

When your opponent activates a Trap Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.

Herald of Ultimateness

Types

Fairy / Ritual / Effect

Attribute

Light

Level (12)

Star Star Star Star Star Star Star Star Star Star Star Star

Text

You can Ritual Summon this card with "Oracle of the Herald". Must be Ritual Summoned. When your opponent would Special Summon a monster(s), OR activates a Spell/Trap Card, or a monster effect (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the Special Summon or activation, and if you do, destroy that card.

Herald of the Abyss

Property

Normal

Text

Pay 1500 LP and declare 1 Monster Type and 1 Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 "Herald of the Abyss" per turn.

Herald of the Arc Light

Types

Fairy / Synchro / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

1 Tuner + 1+ non-Tuner monsters

Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

Heraldic Beast Aberconway

Types

Dragon / Effect

Attribute

Wind

Level (4)

Star Star Star Star

Text

If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn.

Heraldic Beast Amphisbaena

Types

Dragon / Effect

Attribute

Wind

Level (4)

Star Star Star Star

Text

You can discard 1 other "Heraldic Beast" monster; Special Summon this card from your hand. Once per turn: You can discard 1 "Heraldic Beast" monster; this card gains 800 ATK until the end of this turn.

Heraldic Beast Basilisk

Types

Beast / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

After damage calculation: Destroy any opponent's monster that battles this card.

Heraldic Beast Berners Falcon

Types

Winged Beast / Effect

Attribute

Wind

Level (4)

Star Star Star Star

Text

When this card is Summoned: You can make all face-up Level 5 or higher monsters you currently control become Level 4.

Heraldic Beast Eale

Types

Beast / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

If you control 2 or more "Heraldic Beast" monsters, you can Special Summon this card (from your hand).

Heraldic Beast Leo

Types

Beast / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn.

Heraldic Beast Twin-Headed Eagle

Types

Winged Beast / Effect

Attribute

Wind

Level (4)

Star Star Star Star

Text

You can banish this card from your Graveyard to target 1 face-up Xyz Monster you control with no Xyz Materials and 2 "Heraldic Beast" monsters in your Graveyard; attach those monsters from the Graveyard to that face-up Xyz Monster, as Xyz Materials. You can only use the effect of "Heraldic Beast Twin-Headed Eagle" once per turn.

Heraldic Beast Unicorn

Types

Beast / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it. Its effects are negated. You can only use the effect of "Heraldic Beast Unicorn" once per turn.

Heraldry Change

Property

Normal

Text

When an opponent's monster declares an attack: Special Summon 1 "Heraldic Beast" monster from your hand, then end the Battle Phase.

Heraldry Reborn

Property

Normal

Text

Target 1 "Heraldic Beast" monster in your Graveyard; Special Summon it.

Heraldry Record

Property

Counter

Text

When an effect of your opponent's Xyz Monster is activated by detaching its own Xyz Material(s): Negate the activation, and if you do, destroy it.

Herculean Power

Property

Continuous

Text

Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Level 4 or lower Gemini monster from your hand.

Hercules Beetle

Types

Insect / Normal

Attribute

Earth

Level (5)

Star Star Star Star Star

Text

A massive beetle with a tough carapace and a dangerous horn.

Here Goes Something!

Types

Jaden / Skill

Attribute

N/a

Level (0)

Text

Once per Duel, you can activate this Skill at the start of your Battle Phase, while you control exactly 1 "Elemental HERO" monster (and no other monsters). For the rest of this turn, that 1 monster gains 800 ATK while battling an opponent's monster and can attack all monsters your opponent controls, once each, also you cannot Special Summon monsters for the rest of this turn.

Heritage of the Chalice

Property

Normal

Text

Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.

Heritage of the Light

Property

Continuous

Text

If a monster is Ritual, Fusion, Synchro, or Xyz Summoned, while a monster with the same card type (Ritual, Fusion, Synchro, or Xyz) is on the field: You can draw 1 card. You can only use this effect of "Heritage of the Light" once per turn.

Hermit of Prophecy

Types

Spellcaster / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

Each time a "Spellbook" Spell Card is activated, increase this card's Level by 2 and ATK by 300.


Page -- 1 2 3 4 5 6 7 8 9 10 11 12 13 14