Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Heavy Knight of the Flame

Types

Zombie / Gemini / Effect

Attribute

Fire

Level (4)

Star Star Star Star

Text

This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.

● At the start of the Damage Step, if this card attacked a Special Summoned monster: You can banish that monster.

Heavy Mech Support Armor

Types

Machine / Union / Effect

Attribute

Light

Level (3)

Star Star Star

Text

If this card is Normal Summoned: You can target 1 Union monster in your GY; Special Summon it. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. Your opponent cannot target a monster equipped with this card with card effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Heavy Mech Support Platform

Types

Machine / Union / Effect

Attribute

Dark

Level (3)

Star Star Star

Text

Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Heavy Metal Raiders

Property

Field

Text

The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain while this card is on the field. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand.

Heavy Metal Raiders (Skill Card)

Types

Keith / Skill / Field Spell

Attribute

N/a

Level (0)

Text

The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand.

Heavy Slump

Property

Normal

Text

If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.

Heavy Storm

Property

Normal

Text

Destroy all Spell and Trap Cards on the field.

Heavy Storm Duster

Property

Normal

Text

Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.

Heavymetalfoes Amalgam

Types

Psychic / Link / Effect

Attribute

Fire

Text

2 "Metalfoes" monsters

If this card is sent from the Monster Zone to the GY by a card effect: You can activate 1 of these effects;

● Target 1 "Metalfoes" monster you control; equip this card to it. It gains 1000 ATK.

● Target 1 "Metalfoes" card you control; destroy it, and if you do, Special Summon this card.

You can only use this effect of "Heavymetalfoes Amalgam" once per turn.

Heavymetalfoes Electrumite

Types

Psychic / Link / Effect

Attribute

Fire

Text

2 Pendulum Monsters

If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.

Hebo, Lord of the River

Types

Aqua / Spirit / Effect

Attribute

Water

Level (4)

Star Star Star Star

Text

Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: You can target 1 face-up monster on the field; that target is treated as a Spirit monster, also return that target to the hand during the End Phase. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

Hecatrice

Types

Fairy / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

You can discard this card to the GY; add 1 "Valhalla, Hall of the Fallen" from your Deck to your hand.

Hedge Guard

Types

Plant / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

During damage calculation, in either player's turn, when a monster you control attacks or is attacked: You can send this card from your hand to the Graveyard; halve the ATK of that monster you control until the end of this turn, but that monster cannot be destroyed by this battle.

Hela, Generaider Boss of Doom

Types

Zombie / Effect

Attribute

Dark

Level (9)

Star Star Star Star Star Star Star Star Star

Text

You can only control 1 "Hela, Generaider Boss of Doom". (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Zombie monster, then target 1 "Generaider" monster or 1 Zombie monster in your GY, with a different name than the Tributed monster had on the field; Special Summon that monster in Defense Position. You can only use this effect of "Hela, Generaider Boss of Doom" once per turn.

Helios - The Primordial Sun

Types

Pyro / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

This card's ATK/DEF become the number of banished monsters x 100.

Helios Duo Megistus

Types

Pyro / Effect

Attribute

Light

Level (6)

Star Star Star Star Star Star

Text

You can Special Summon this card (from your hand) by Tributing 1 "Helios - The Primordial Sun". This card's ATK/DEF become the number of banished monsters x 200. During the End Phase, if this card is in the GY because it was destroyed by battle and sent there this turn: You can Special Summon this card, and it gains 300 ATK/DEF.

Helios Trice Megistus

Types

Pyro / Effect

Attribute

Light

Level (8)

Star Star Star Star Star Star Star Star

Text

You can Special Summon this card (from your hand) by Tributing 1 "Helios Duo Megistus". This card's ATK/DEF become the number of banished monsters x 300. After this card attacks, if your opponent controls a monster, this card can make a second attack in a row. During the End Phase, if this card is in the GY because it was destroyed by battle and sent there this turn: You can Special Summon this card, and it gains 500 ATK/DEF.

Heliosphere Dragon

Types

Dragon / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

While your opponent has 4 or less cards in their hand and this card is the only monster you control, your opponent cannot declare an attack. Once per turn, if you control a Level 8 Dragon-Type monster: You can make this card become Level 8 until the end of this turn.

Hellebore the Rikka Fairy

Types

Plant / Effect

Attribute

Water

Level (8)

Star Star Star Star Star Star Star Star

Text

When your opponent activates a monster effect that targets a monster(s) you control, while you control a "Rikka" monster (Quick Effect): You can Tribute this card from your hand or face-up field; negate that effect. If this card is in your GY: You can Tribute 1 Plant monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Hellebore the Rikka Fairy" once per turn.

Helmer, Helmsman Fur Hire

Types

Aqua / Effect

Attribute

Water

Level (3)

Star Star Star

Text

During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Helmer, Helmsman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can discard 1 card "Fur Hire"; draw 1 card. You can only use each effect of "Helmer, Helmsman Fur Hire" once per turn.

Helping Robo for Combat

Types

Machine / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

If this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck.

Helpoemer

Types

Fiend / Effect

Attribute

Dark

Level (5)

Star Star Star Star Star

Text

Cannot be Special Summoned from the GY. At the end of your opponent's Battle Phase, if this card is in the GY because it was destroyed by battle: Make your opponent discard 1 random card. This card must be in the GY to activate and to resolve this effect.

Helshaddoll Hollow

Types

Fiend / Flip / Effect

Attribute

Fire

Level (9)

Star Star Star Star Star Star Star Star Star

Text

FLIP: You can target 1 face-up monster your opponent controls; send 1 "Shaddoll" monster with its same Attribute from your Extra Deck to the GY, and if you do, banish that monster. If this card is sent to the GY by card effect: You can send cards from the top of your Deck to the GY, equal to the number of different original Attributes among the monsters on the field. You can only use 1 "Helshaddoll Hollow" effect per turn, and only once that turn.

Herald of Creation

Types

Spellcaster / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

Once per turn: You can discard 1 card, then target 1 Level 7 or higher monster in your Graveyard; add that target to your hand.

Herald of Green Light

Types

Fairy / Effect

Attribute

Light

Level (2)

Star Star

Text

When your opponent activates a Spell Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.


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