Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page -- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Fiendish Chain

Property

Continuous

Text

Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.

Fiendish Engine Ω

Types

Machine / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

During your End Phase: Special Summon 1 "Engine Token" (Machine-Type/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. Once per turn: You can have this card gain 1000 ATK until the End Phase. During the End Phase, if this effect of this card was used: Destroy this card.

Fiendish Portrait

Property

Normal

Text

Target 1 face-up monster your opponent controls; Special Summon 1 monster with that name from your Deck or Extra Deck, but shuffle it into the Deck during the End Phase of the next turn, also you cannot Special Summon monsters from the Deck or Extra Deck for the rest of this turn after this card resolves. You can only activate 1 "Fiendish Portrait" per turn.

Fiendish Rhino Warrior

Types

Fiend / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

Fiend monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the GY: You can send 1 Fiend monster from your Deck to the GY, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.

Fierce Tiger Monghu

Types

Beast / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

All other monsters on the field lose 500 ATK. Once per turn, during your Main Phase: You can destroy all monsters on the field with less ATK than this card.

Fiery Fervor

Property

Normal

Text

Target 1 face-up monster you control; equip this card to that target. If your opponent controls a monster with ATK higher than that same monster's original ATK, the ATK of the equipped monster becomes double the equipped monster's original ATK, during the Damage Step only.

Fifth Hope

Property

Normal

Text

Target 5 "Elemental HERO" cards in your GY; shuffle them into the Deck, then draw 2 cards, or draw 3 cards instead, if you had no other cards on your field and in your hand when you activated this card.

Fighting Dirty

Property

Normal

Text

If a card(s) you control and a card(s) your opponent controls are destroyed by battle or card effect at the same time: Each player draws 2 cards. You can only activate 1 "Fighting Dirty" per turn.

Fighting Spirit

Property

Equip

Text

The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.

Filo, Messenger Fur Hire

Types

Winged Beast / Effect

Attribute

Wind

Level (1)

Star

Text

During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Filo, Messenger Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck if it leaves the field. You can only use each effect of "Filo, Messenger Fur Hire" once per turn.

Final Attack Orders

Property

Continuous

Text

All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.

Final Countdown

Property

Normal

Text

Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel.

Final Cross

Property

Quick-Play

Text

During your turn, if a Synchro Monster(s) was sent to your GY this turn: Target 1 Synchro Monster you control; it can make a second attack during each Battle Phase this turn, also, if you activated this card by targeting a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name, you can make it gain ATK equal to the ATK of 1 Synchro Monster in your GY. You can only activate 1 "Final Cross" per turn.

Final Destiny

Property

Normal

Text

Discard 5 cards from your hand. Destroy all cards on the field.

Final Draw

Types

Yami Yugi / Skill

Attribute

N/a

Level (0)

Text

Activate this Skill during your Main Phase, by placing 3 counters on this card. Once per turn, during your Main Phase, you can remove 1 counter from this card. Once, if this card has no counters, the next time you would draw a card(s), do the following instead.

● Add 1 card from your Deck to your hand, but at the start of the End Phase of this turn, you lose the Duel.

Final Flame

Property

Normal

Text

Inflict 600 points of damage to your opponent's Life Points.

Final Fusion

Property

Normal

Text

During either player's Battle Step, when a Fusion Monster you control battles an opponent's Fusion Monster: Target both those Fusion Monsters; negate the attack, and if you do, each player takes damage equal to the combined ATK of both those Fusion Monsters.

Final Geas

Property

Normal

Text

If a monster(s) with an original Level of 7 or higher is sent from each player's field to the Graveyard this turn: Banish as many monsters from the Graveyards as possible, then you can Special Summon the 1 highest-Level Spellcaster-Type monster among those banished monsters to your field (your choice, if tied).

Final Gesture

Property

Normal

Text

Target 1 face-up Level 3 monster you control; Special Summon 1 monster with the same name as that monster from your hand or Graveyard. Its effects are negated. During the End Phase of this turn, destroy the face-up monster that was targeted by this card.

Final Inzektion

Property

Normal

Text

Send 5 face-up "Inzektor" cards you control to the Graveyard; destroy all cards your opponent controls, also, during the Battle Phase of this turn, your opponent cannot activate monster effects that activate in the hand or Graveyard.

Final Light

Property

Normal

Text

Pay LP in multiples of 1000, then target 1 "Valkyrie" monster in your GY with a different name for every 1000 LP paid; Special Summon them, then your opponent can Special Summon monsters with 2000 or less ATK from their GY, up to the number of monsters you Special Summoned by this effect. You can only activate 1 "Final Light" per turn.

Final Psychic Ogre

Types

Psychic / Effect

Attribute

Earth

Level (5)

Star Star Star Star Star

Text

If this card destroys an opponent's monster by battle, you can pay 800 Life Points to select 1 Psychic-Type monster in your Graveyard, and add it to your hand.

Final Ritual of the Ancients

Property

Ritual

Text

This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.

Fine

Property

Normal

Text

Discard 2 cards.

Finis Terrae, Tower of the Necroworld

Types

Zombie / Effect

Attribute

Water

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

If you control a Level 10 monster, you can Special Summon this card (from your hand). You can only Special Summon "Finis Terrae, Tower of the Necroworld" once per turn this way. If this card is sent to the GY: You can target 1 face-up card on the field; that card cannot be destroyed by card effects this turn. You can only use this effect of "Finis Terrae, Tower of the Necroworld" once per turn.


Page -- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20