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Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Eva

Types

Fairy / Effect

Attribute

Light

Level (1)

Star

Text

If this card is sent to the GY: You can banish up to 2 other LIGHT Fairy monsters from your field and/or GY; add the same number of Level 2 or lower LIGHT Fairy monsters with different names from your Deck to your hand, except "Eva". You can only use this effect of "Eva" once per turn.

Evening Twilight Knight

Types

Warrior / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Evening Twilight Knight" once per turn.

● Once per turn: You can target 1 monster your opponent controls; banish it.

● Once per turn: You can banish 1 random card from your opponent's hand face-down, until your opponent's next End Phase.

If this card is banished from your Graveyard: You can add 1 Ritual Monster from your Deck to your hand. You can only use this effect of "Evening Twilight Knight" once per turn.

Evenly Matched

Property

Normal

Text

At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

Everliving Underworld Cannon

Property

Continuous

Text

Once per turn, when a Zombie-Type monster is Special Summoned to your side of the field: Inflict 800 damage to your opponent.

Evigishki Gustkraken

Types

Aqua / Ritual

Attribute

Water

Level (6)

Star Star Star Star Star Star

Text

You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card is Ritual Summoned: Look at up to 2 random cards in your opponent's hand, then shuffle 1 of them into the Deck.

Evigishki Levianima

Types

Aqua / Ritual

Attribute

Water

Level (8)

Star Star Star Star Star Star Star Star

Text

You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card declares an attack: Draw 1 card, and if you do, reveal it, then if it was a "Gishki" monster, look at 1 random card in your opponent's hand.

Evigishki Merrowgeist

Types

Aqua / Xyz

Attribute

Water

Rank (4)

Star Star Star Star

Text

2 Level 4 monsters

After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard.

Evigishki Mind Augus

Types

Aqua / Ritual

Attribute

Water

Level (6)

Star Star Star Star Star Star

Text

You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card is Ritual Summoned: Target up to 5 cards in any Graveyard(s); shuffle those targets into the Deck.

Evigishki Soul Ogre

Types

Aqua / Ritual

Attribute

Water

Level (8)

Star Star Star Star Star Star Star Star

Text

You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can discard 1 "Gishki" monster to target 1 face-up card your opponent controls; shuffle that target into the Deck.

Evigishki Tetrogre

Types

Aqua / Ritual

Attribute

Water

Level (6)

Star Star Star Star Star Star

Text

You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can declare 1 card type (Monster, Spell or Trap); your opponent can discard 1 card to negate this card's effect, otherwise both players send 1 card of the declared type from their Main Deck to the Graveyard.

Evil Blast

Property

Normal

Text

Activate only when a monster is Special Summoned to your opponent's side of the field. Equip this card to that monster. It gains 500 ATK. During each of your opponent's Standby Phases, inflict 500 damage to your opponent.

Evil Dragon Ananta

Types

Reptile / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all Reptile-Type monsters from your side of the field and Graveyard. This card's ATK and DEF are each equal to the number of Reptile-Type monsters you removed x 600. During each of your End Phases, destroy 1 card on the field.

Evil Eye Awakening

Property

Normal

Text

Special Summon 1 "Evil Eye" monster from your hand or GY, or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 1 "Evil Eye" monster from your Deck instead. You can only activate 1 "Evil Eye Awakening" per turn.

Evil Eye Confrontation

Property

Quick-Play

Text

If you control an "Evil Eye" monster: Target 1 Spell/Trap your opponent controls; destroy it, and if you do, and "Evil Eye of Selene" is in your Spell & Trap Zone, banish that destroyed card. You can only activate 1 "Evil Eye Confrontation" per turn.

Evil Eye Defeat

Property

Normal

Text

If you control an "Evil Eye" monster: Target 1 monster on the field, or up to 2 instead if "Evil Eye of Selene" is in your Spell & Trap Zone; return them to the hand. You can only activate 1 "Evil Eye Defeat" per turn.

Evil Eye Domain - Pareidolia

Property

Field

Text

When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn.

Evil Eye Mesmerism

Property

Continuous

Text

When your opponent Special Summons a monster(s): Activate this card by targeting 1 of those Summoned monsters in Attack Position, with less ATK than an "Evil Eye" monster you control; take control of that monster. When that monster leaves the field, destroy this card. While "Evil Eye of Selene" is in your Spell & Trap Zone, that targeted monster is also treated as an "Evil Eye" monster. You can only activate 1 "Evil Eye Mesmerism" per turn.

Evil Eye Repose

Property

Continuous

Text

When you activate this card: You can banish 1 "Evil Eye" card from your GY; draw 1 card. Once per turn, after damage calculation, if your "Evil Eye" monster equipped with "Evil Eye of Selene" attacked an opponent's monster: You can banish that opponent's monster. If this card in the Spell & Trap Zone is destroyed by card effect: You can target up to 3 of your banished "Evil Eye" cards; return them to the GY. You can only activate 1 "Evil Eye Repose" per turn.

Evil Eye Retribution

Property

Counter

Text

When a Spell/Trap Card is activated, while you control an "Evil Eye" monster: Negate the activation, and if you do, destroy it. If "Evil Eye of Selene" is in your Spell & Trap Zone, this card's activation and effect cannot be negated. You can only activate 1 "Evil Eye Retribution" per turn.

Evil Eye of Selene

Property

Equip

Text

Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn.

Evil HERO Dark Gaia

Types

Fiend / Fusion

Attribute

Earth

Level (8)

Star Star Star Star Star Star Star Star

Text

1 Fiend-Type monster + 1 Rock-Type monster

Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. The original ATK of this card is equal to the combined original ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)

Evil HERO Infernal Gainer

Types

Fiend / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

During your Main Phase 1: You can banish this card, then target 1 Fiend-Type monster you control; that target can make a second attack during each Battle Phase. During your second Standby Phase after this effect was activated: Special Summon this banished card in Attack Position.

Evil HERO Infernal Prodigy

Types

Fiend / Effect

Attribute

Dark

Level (2)

Star Star

Text

If you control no monsters, you can Special Summon this card (from your hand) in face-up Attack Position. During the End Phase, if you Tributed this card this turn to Tribute Summon a "HERO" monster: Draw 1 card.

Evil HERO Infernal Sniper

Types

Fiend / Fusion

Attribute

Fire

Level (6)

Star Star Star Star Star Star

Text

"Elemental HERO Clayman" + "Elemental HERO Burstinatrix"

Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phases: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.

Evil HERO Inferno Wing

Types

Fiend / Fusion

Attribute

Fire

Level (6)

Star Star Star Star Star Star

Text

"Elemental HERO Avian" + "Elemental HERO Burstinatrix"

Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard.


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