Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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E - Emergency Call

Property

Normal

Text

Add 1 "Elemental HERO" monster from your Deck to your hand.

E.M.R.

Property

Normal

Text

Tribute 1 Machine monster, then target 1 card on the field for every 1000 original ATK of the Tributed monster; destroy those cards.

EMERGENCY!

Property

Quick-Play

Text

(This card is always treated as a "Rescue-ACE" card.)

Special Summon 1 "Rescue-ACE" monster from your Deck in Defense Position, then Tribute 1 "Rescue-ACE" monster from your hand or field. During your Main Phase: You can banish this card from your GY, then target 1 "Rescue-ACE" Trap in your GY; Set it. You can only use each effect of "EMERGENCY!" once per turn.

EN - Engage Neo Space

Property

Normal

Text

Send 1 "Neo-Spacian" monster and 1 "Elemental HERO" monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 "Neo-Spacian" monster or 1 Level 5 or higher "Elemental HERO" monster from your Deck, and if you do, add 1 "Polymerization" from your Deck or GY to your hand. If you Special Summoned "Elemental HERO Neos" by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "EN - Engage Neo Space" per turn.

EN Shuffle

Property

Normal

Text

Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.

EN Wave

Property

Continuous

Text

If your "Elemental HERO" monster is used as material for a Fusion Summon, and sent to the GY or banished (except during the Damage Step): You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your Deck. If a "Neo-Spacian" monster or "Elemental HERO Neos" you control or in your GY is shuffled into your Deck or Extra Deck (except during the Damage Step): You can Special Summon 1 "Elemental HERO" monster from your GY. You can only use each effect of "EN Wave" once per turn.

ESP Amplifier

Property

Quick-Play

Text

All face-up Psychic-Type monsters you controlled when this card was activated gain 300 ATK for each of your Psychic-Type monsters that is removed from play when this card resolves. During the End Phase, remove from play all monsters that were affected by this effect.

EXTINGUISH!

Property

Normal

Text

(This card is always treated as a "Rescue-ACE" card.)

If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; destroy it, then, if you currently control "Rescue-ACE Hydrant", your opponent cannot activate the effects of that destroyed monster, or of monsters with its same original name, this turn.

Eagle Eye

Types

Winged Beast / Effect

Attribute

Wind

Level (3)

Star Star Star

Text

When this card is Normal Summoned successfully, no Trap Cards can be activated.

Eagle Shark

Types

Fish / Effect

Attribute

Water

Level (5)

Star Star Star Star Star

Text

If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing. If you control "Panther Shark", you can Special Summon this card (from your hand). You can only control 1 "Eagle Shark".

Eanoc, Sentry of the Ghoti

Types

Fish / Effect

Attribute

Water

Level (6)

Star Star Star Star Star Star

Text

If this card is Normal or Special Summoned: You can target 1 of your banished Level 4 or lower Fish monsters; Special Summon it in Defense Position, but negate its effects. You can banish 1 Fish monster from your hand or face-up field; add 1 "Ghoti" Trap from your Deck to your hand. You can only use each effect of "Eanoc, Sentry of the Ghoti" once per turn.

Earth Armor Ninja

Types

Warrior / Effect

Attribute

Earth

Level (5)

Star Star Star Star Star

Text

If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).

Earth Chant

Property

Ritual

Text

This card can be used to Ritual Summon any EARTH Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.

Earth Effigy

Types

Rock / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

This card can be treated as 2 Tributes for the Tribute Summon of an EARTH Normal Monster.

Earth Golem @Ignister

Types

Cyberse / Fusion / Effect

Attribute

Earth

Level (7)

Star Star Star Star Star Star Star

Text

1 Cyberse monster + 1 Link Monster

After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.

Earthbound Geoglyph

Property

Field

Text

While any Level 10 monsters are on the field, neither player can target this card with card effects, also it cannot be destroyed by card effects. You can treat 1 Synchro Monster as 2 Tributes for the Tribute Summon of an "Earthbound Immortal" monster. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can add 1 "Earthbound Immortal" Spell/Trap from your Deck to your hand. You can only use this effect of "Earthbound Geoglyph" once per turn.

Earthbound Greater Linewalker

Types

Fiend / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

If you control a Synchro Monster(s) and have a Synchro Monster(s) in your GY: You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Earthbound Immortal" monster from your Deck or GY to your hand. If an "Earthbound Immortal" monster is Normal Summoned while this monster is on the field: You can make your opponent's LP 3000. You can only use each effect of "Earthbound Greater Linewalker" once per turn.

Earthbound Immortal Aslla piscu

Types

Winged Beast / Effect

Attribute

Dark

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. If this face-up card leaves the field, except by its own effect: Destroy as many face-up monsters your opponent controls as possible, and if you do, inflict 800 damage to your opponent for each monster destroyed.

Earthbound Immortal Ccapac Apu

Types

Fiend / Effect

Attribute

Dark

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the destroyed monster's original ATK.

Earthbound Immortal Ccarayhua

Types

Reptile / Effect

Attribute

Dark

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. If this card is destroyed by a card effect, except by its own effect: Destroy all cards on the field.

Earthbound Immortal Chacu Challhua

Types

Fish / Effect

Attribute

Dark

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. Once per turn: You can inflict damage to your opponent equal to half this card's DEF on the field. This card cannot attack the turn this effect is activated. While this card is in Defense Position, your opponent cannot conduct their Battle Phase.

Earthbound Immortal Cusillu

Types

Beast / Effect

Attribute

Dark

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. If this card would be destroyed by battle, you can Tribute 1 other monster instead, and if you do, halve your opponent's LP.

Earthbound Immortal Revival

Property

Normal

Text

Discard 1 card, then target 1 "Earthbound Immortal" monster and 1 Field Spell in your GY; add those targets to your hand.

Earthbound Immortal Uru

Types

Insect / Effect

Attribute

Dark

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. Once per turn: You can Tribute 1 other monster, then target 1 face-up monster your opponent controls; take control of that target, until the End Phase.

Earthbound Immortal Wiraqocha Rasca

Types

Winged Beast / Effect

Attribute

Dark

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this card is Normal Summoned: Target 1 to 3 cards you control, but not more than your opponent has in their hand; shuffle them into the Deck, then discard the same number of random cards from your opponent's hand (or as many as possible), and if you do, this card gains 1000 ATK for each card discarded by this effect.


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