Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page -- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41

Diamond Core of Koa'ki Meiru

Property

Normal

Text

Add 1 "Koa'ki Meiru" card from your Deck to your hand, except "Diamond Core of Koa'ki Meiru". You can banish this card from your Graveyard; for the rest of this turn, "Koa'ki Meiru" monsters you control cannot be destroyed.

Diamond Dire Wolf

Types

Beast / Xyz / Effect

Attribute

Earth

Rank (4)

Star Star Star Star

Text

2 Level 4 monsters

Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

Diamond Dust

Property

Normal

Text

Destroy as many WATER monsters on the field as possible, then inflict 500 damage to your opponent for each WATER monster destroyed and sent to the Graveyard by this effect.

Diamond Duston

Property

Normal

Text

When a card(s) on the field is destroyed by battle or card effect: Special Summon "Duston" monsters from your Deck to anywhere on the field, equal to the number of those destroyed cards. If this card is in your Graveyard: You can banish 1 "Duston" monster from your Graveyard; Special Summon this card in Defense Position as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 1000) to your opponent's field. (This card is NOT treated as a Trap Card.) This effect can only be used once while this card is in the Graveyard. If Summoned this way, it cannot be Tributed, or be used as Material for a Fusion, Synchro, or Xyz Summon.

Diamond-Dust Cyclone

Property

Quick-Play

Text

Target 1 monster with 4 or more Fog Counters; destroy it, and if you do, draw 1 card for every 4 Fog Counters that was on it.

Dian Keto the Cure Master

Property

Normal

Text

Increase your Life Points by 1000 points.

Diana the Light Spirit

Types

Thunder / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. Once per turn, during your opponent's End Phase: Gain 1000 LP.

Dice Dungeon

Property

Field

Text

When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn.

● 1: Lose 1000 ATK.

● 2: Gain 1000 ATK.

● 3: Lose 500 ATK.

● 4: Gain 500 ATK.

● 5: Halve their ATK.

● 6: Double their ATK.

Dice It

Property

Normal

Text

Roll a six-sided die. Apply this effect, depending on whose turn it is.

● During your turn: Banish cards from your GY equal to the result. Then, if the result was 1, send 6 cards from the top of your Deck to the GY.

● During your opponent's turn: Send cards from the top of your Deck to the GY equal to the result. Then, if the result was 6, banish 1 card from your GY.

Dice Jar

Types

Rock / Effect

Attribute

Light

Level (3)

Star Star Star

Text

FLIP: Both players roll a six-sided die. The player with the lower result takes damage equal to their opponent's roll x 500. However, if the winner rolled a 6, the loser takes 6000 damage. If the rolls are the same, both players roll again.

Dice Re-Roll

Property

Normal

Text

One time, during the rest of this turn, if either player(s) rolls a die (or dice), you can have the player(s) re-roll. (You can only gain this effect once per turn.)

Dice Roll Battle

Property

Normal

Text

When an opponent's monster declares an attack: Target 1 "Speedroid" monster in your Graveyard; banish both it and 1 "Speedroid" Tuner monster in your hand, and if you do, Special Summon from your Extra Deck, 1 Synchro Monster whose Level equals the total original Levels of those 2 monsters. During your opponent's Battle Step: You can banish this card from your Graveyard, then target 1 face-up Attack Position Synchro Monster on each side of the field; make that face-up Attack Position monster your opponent controls attack that monster you control, and perform damage calculation.

Dice Try!

Property

Counter

Text

When your opponent activates a Spell/Trap Card, or monster effect, that requires a dice roll: Negate the activation, and if you do, destroy it.

Dice-nied

Property

Continuous

Text

Each time your opponent Special Summons a monster(s): Roll a six-sided die, and return all of those Summoned monster(s) to the hand with a current Level that's the same as the result.

Diced Dice

Property

Quick-Play

Text

Roll a six-sided die, and if you roll a 1 or 6, add 1 card from your Deck to your hand that requires a die roll. If you roll a number other than 1 or 6, roll it again, and apply the appropriate effect.

● 1 or 6: Return this card to the hand.

● 2, 3, 4, or 5: Place this card on top of the Deck.

You can only activate 1 "Diced Dice" per turn.

Dicelops

Types

Machine / Effect

Attribute

Fire

Level (4)

Star Star Star Star

Text

Once per turn: You can roll a six-sided die, then apply the result.

● 1: Look at your opponent's hand, also discard 1 card from their hand.

● 2, 3, 4, 5: Discard 1 card.

● 6: Discard your entire hand.

Dicephoon

Property

Quick-Play

Text

Roll a six-sided die and apply the result.

● 2, 3, or 4: Destroy 1 Spell/Trap on the field.

● 5: Destroy 2 Spells/Traps on the field.

● 1 or 6: You take 1000 damage.

Diceversity

Property

Continuous

Text

Once per turn: You can target 1 monster on the field whose current Level is different from its original Level; roll a six-sided die and that monster's Level becomes the same as the result.

Dictator of D.

Types

Spellcaster / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

While you control a "Blue-Eyes" monster, you choose the attack targets for your opponent's attacks. You can only use each of the following effects of "Dictator of D." once per turn. You can send 1 "Blue-Eyes White Dragon" from your hand or Deck to the GY; Special Summon this card from your hand. You can discard 1 "Blue-Eyes White Dragon", or 1 card that mentions it, then target 1 "Blue-Eyes" monster in your GY; Special Summon it.

Different Dimension Capsule

Property

Normal

Text

Banish 1 card from your Deck face-down. After this card's activation, it remains on the field. Destroy this card during your 2nd Standby Phase after activating this card, and if you do, add the banished card to the hand.

Different Dimension Deepsea Trench

Property

Continuous

Text

When this card resolves: Banish 1 WATER monster from your hand, Graveyard, or face-up on your field. Then, when this face-up card on the field is destroyed: Special Summon that banished monster to your side of the field.

Different Dimension Dragon

Types

Dragon / Effect

Attribute

Light

Level (5)

Star Star Star Star Star

Text

This card cannot be destroyed by Spell/Trap effects that do not target it. This card cannot be destroyed by battle with a monster that has 1900 or less ATK.

Different Dimension Encounter

Property

Normal

Text

If both players have at least 1 banished monster that can be Special Summoned: Each player Special Summons 1 of their banished monsters in face-down Defense Position.

Different Dimension Gate

Property

Continuous

Text

Activate this card by targeting 1 monster on each field; banish those targets. When this card is destroyed and sent to the GY: Return those banished monsters to the field in the same battle positions they were in.

Different Dimension Ground

Property

Normal

Text

This turn, any monster sent to the GY is banished instead.


Page -- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41