Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Dark Magic Curtain

Property

Normal

Text

Pay half your LP; Special Summon 1 "Dark Magician" from your Deck. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).

Dark Magic Expanded

Property

Quick-Play

Text

Apply these effects in sequence, based on the number of "Dark Magician" and/or "Dark Magician Girl" on the field and in the GYs.

● 1+: 1 DARK Spellcaster monster on the field gains 1000 ATK until the end of this turn.

● 2+: This turn, your opponent cannot activate cards and effects in response to your Spell/Trap Card or effect activation, also Spells/Traps you control cannot be destroyed by your opponent's card effects.

● 3+: DARK Spellcaster monsters you currently control are unaffected by your opponent's card effects, until the end of this turn.

Dark Magic Inheritance

Property

Quick-Play

Text

Banish 2 Spells from your GY; add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" or "Dark Magician Girl" in its text, except "Dark Magic Inheritance". You can only activate 1 "Dark Magic Inheritance" per turn.

Dark Magic Twin Burst

Property

Normal

Text

Target 1 "Dark Magician" you control; it gains ATK equal to the combined ATK of all "Dark Magician Girl" currently on the field and in the GYs, until the end of this turn. You can only activate 1 "Dark Magic Twin Burst" per turn.

Dark Magic Veil

Property

Normal

Text

Pay 1000 LP; Special Summon 1 DARK Spellcaster-Type monster from your hand or Graveyard.

Dark Magical Circle

Property

Continuous

Text

When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Trap that mentions "Dark Magician", and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.

Dark Magician

Types

Spellcaster / Normal

Attribute

Dark

Level (7)

Star Star Star Star Star Star Star

Text

The ultimate wizard in terms of attack and defense.

Dark Magician (Arkana)

Types

Spellcaster / Normal

Attribute

Dark

Level (7)

Star Star Star Star Star Star Star

Text

The ultimate wizard in terms of attack and defense.

Dark Magician Girl

Types

Spellcaster / Effect

Attribute

Dark

Level (6)

Star Star Star Star Star Star

Text

Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.

Dark Magician Girl the Dragon Knight

Types

Dragon / Fusion / Effect

Attribute

Dark

Level (7)

Star Star Star Star Star Star Star

Text

"Dark Magician Girl" + 1 Dragon monster

Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". Once per turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 face-up card on the field; destroy that target.

Dark Magician Knight

Types

Warrior / Effect

Attribute

Dark

Level (7)

Star Star Star Star Star Star Star

Text

Cannot be Normal Summoned/Set. Must be Special Summoned with "Knight's Title" and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 card on the field; destroy that target.

Dark Magician of Chaos

Types

Spellcaster / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.

Dark Magician the Dragon Knight

Types

Dragon / Fusion / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

"Dark Magician" + 1 Dragon monster

This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.

Dark Magician the Knight of Dragon Magic

Types

Dragon / Fusion / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

"Dark Magician" + 1 Level 7 or higher Dragon or Warrior monster

If your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when your monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Gaia the Dragon Champion" from your hand, Deck, Extra Deck, and/or GY.

Dark Mambele

Property

Normal

Text

If you control 3 or more DARK monsters: Target 1 face-up card on the field; banish that target.

Dark Master - Zorc

Types

Fiend / Ritual / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.

Dark Mimic LV1

Types

Fiend / Flip / Effect

Attribute

Dark

Level (1)

Star

Text

FLIP: Draw 1 card.

Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.

Dark Mimic LV3

Types

Fiend / Effect

Attribute

Dark

Level (3)

Star Star Star

Text

If this card is destroyed by battle and sent to the GY: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.

Dark Mirror Force

Property

Normal

Text

When an opponent's monster declares an attack: Banish all Defense Position monsters your opponent controls.

Dark Necrofear

Types

Fiend / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.

Dark Nephthys

Types

Winged Beast / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

If you have 3 or more DARK monsters in your Graveyard and this card in your hand: You can banish 2 of them from your Graveyard; send this card from your hand to the Graveyard. During your next Standby Phase after this card was sent to the Graveyard by this effect: Special Summon this card from the Graveyard. When this card is Special Summoned: Target 1 Spell/Trap Card on the field; destroy that target.

Dark Paladin

Types

Spellcaster / Fusion / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

"Dark Magician" + "Buster Blader"

Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.

Dark Prisoner

Types

Fiend / Normal

Attribute

Dark

Level (3)

Star Star Star

Text

This monster bends light to hide its image from the eyes of opponents.

Dark Rabbit

Types

Beast / Normal

Attribute

Dark

Level (4)

Star Star Star Star

Text

He leaps up, down, and all around! Nobody can lay a hand on this funny bunny.

Dark Rebellion Xyz Dragon

Types

Dragon / Xyz / Effect

Attribute

Dark

Rank (4)

Star Star Star Star

Text

2 Level 4 monsters

You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


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