Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Crystal Abundance

Property

Normal

Text

Send 4 "Crystal Beast" cards from your Spell & Trap Zone to the GY; send as many cards on the field as possible to the GY, then Special Summon as many "Crystal Beast" monsters as possible from your GY, up to the number of cards sent from your opponent's field to the GY by this card's effect.

Crystal Aegis

Property

Normal

Text

Target 1 "Crystal Beast" Monster Card you control; destroy it, then Special Summon 1 "Crystal Beast Token" with the destroyed monster's original Type, Attribute, Level, and ATK/DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; Special Summon 1 "Crystal Beast" Monster Card from your Spell & Trap Zone. You can only use this effect of "Crystal Aegis" once per turn.

Crystal Beacon

Property

Normal

Text

Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve this effect.

Crystal Beast Amber Mammoth

Types

Beast / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

When another "Crystal Beast" monster you control is targeted for an attack: You can change the attack target to this card. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Crystal Beast Amethyst Cat

Types

Beast / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

This card can attack your opponent directly, but when it uses this effect, any battle damage it inflicts to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Crystal Beast Cobalt Eagle

Types

Winged Beast / Effect

Attribute

Wind

Level (4)

Star Star Star Star

Text

Once per turn: You can target 1 "Crystal Beast" card you control; place that target on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Crystal Beast Emerald Tortoise

Types

Aqua / Effect

Attribute

Water

Level (3)

Star Star Star

Text

Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Crystal Beast Rainbow Dragon

Types

Dragon / Effect

Attribute

Light

Level (8)

Star Star Star Star Star Star Star Star

Text

If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this card treated as a Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects, and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.

Crystal Beast Ruby Carbuncle

Types

Fairy / Effect

Attribute

Light

Level (3)

Star Star Star

Text

When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Crystal Beast Sapphire Pegasus

Types

Beast / Effect

Attribute

Wind

Level (4)

Star Star Star Star

Text

When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Crystal Beast Token

Types

Normal

Attribute

?

Level (0)

Text

This card can be used as a "Crystal Beast Token".


*If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.

Crystal Beast Topaz Tiger

Types

Beast / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Crystal Blessing

Property

Normal

Text

Target up to 2 "Crystal Beast" monsters in your GY; place those targets face-up in your Spell & Trap Zone as Continuous Spells.

Crystal Bond

Property

Normal

Text

Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.

Crystal Boon

Property

Normal

Text

Special Summon up to 2 "Crystal Beast" Monster Cards from your Spell & Trap Zone, and if you do, gain LP equal to their combined original ATK. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; excavate the top card of your Deck, and if it is a "Crystal Beast" monster, either add it to your hand or Special Summon it. Otherwise, send that card to the GY. You can only use this effect of "Crystal Boon" once per turn.

Crystal Brilliance

Property

Continuous

Text

You can only control 1 "Crystal Brilliance". Each "Crystal Beast" monster you control gains ATK equal to its original DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can send this face-up card to the GY; Special Summon 1 "Crystal Beast" monster from your hand or GY, also any damage you take this turn is halved.

Crystal Clear Wing Synchro Dragon

Types

Dragon / Synchro / Effect

Attribute

Wind

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster

Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand.

Crystal Conclave

Property

Continuous

Text

Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.

Crystal Girl

Types

Spellcaster / Effect

Attribute

Water

Level (1)

Star

Text

If this card is Normal or Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Level 5 or higher WATER monster from your Deck to your hand. If you control a Level 5 or higher WATER monster and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Crystal Girl" once per turn.

Crystal God Tistina

Types

Aqua / Effect

Attribute

Light

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

During your Main Phase: You can change as many monsters your opponent controls as possible to face-down Defense Position, then you can send all face-up cards your opponent controls to the GY. If this card in its owner's possession is destroyed by an opponent's card: You can change as many monsters your opponent controls as possible to face-down Defense Position, then you can send all face-up cards your opponent controls to the GY. You can only use each effect of "Crystal God Tistina" once per turn.

Crystal Keeper

Types

Warrior / Pendulum / Effect

Attribute

Fire

Level (4)

Star Star Star Star

Text

Pendulum Effect: Each turn, the first time an "Ultimate Crystal" monster(s) and/or "Crystal Beast" card(s) you control would be destroyed by card effect that turn, it is not destroyed.

Monster Effect: If a "Crystal Beast" monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute this card from your hand or face-up field; your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.

Crystal Master

Types

Spellcaster / Pendulum / Effect

Attribute

Dark

Level (3)

Star Star Star

Text

Pendulum Effect: Your opponent cannot target "Ultimate Crystal" monsters or "Crystal Beast" cards you control with card effects.

Monster Effect: You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster, or "Crystal" Spell/Trap from your Deck to your hand.

Crystal Miracle

Property

Counter

Text

When a Spell/Trap Card, or monster effect, is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate that activation, and if you do that, destroy that card. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Crystal Miracle" once per turn.

Crystal Pair

Property

Normal

Text

When a "Crystal Beast" monster you control is destroyed by battle and sent to the GY: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell, and if you do, you take no battle damage for the rest of this turn.

Crystal Promise

Property

Normal

Text

Target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.


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