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Codebreaker Zero Day
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
All Link Monsters pointing to this card lose 1000 ATK, except "Codebreaker" Link Monsters. If a "Codebreaker" Link Monster(s) on the field is destroyed by battle or card effect, while this card is on the field: Destroy this card. If this card is destroyed by battle or card effect: You can add 1 "Codebreaker Zero Day" from your Deck to your hand.
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Coffin Seller
Property |
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Text |
Each time a monster(s) is sent to your opponent's GY: Inflict 300 damage to your opponent.
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Cold Enchanter
Types |
Aqua / Effect
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Attribute |
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Level (4) |
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Text |
You can discard 1 card to target 1 face-up monster on the field; place an Ice Counter on that target. This card gains 300 ATK for each Ice Counter on the field.
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Cold Feet
Property |
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Text |
You cannot activate, Set, or use the effects of any Spell/Trap Cards this turn.
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Cold Wave
Property |
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Text |
This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.
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Cold-Blooded Tactician
Types |
Viper / Skill
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Attribute |
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Level (0) |
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Text |
Once per turn, during your Main Phase, you can change the battle positions of monsters your opponent controls, up to the number of face-up Reptile monsters you control.
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Collected Power
Property |
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Text |
Target 1 face-up monster on the field; equip it with all Equip Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card.
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Collector
Types |
Rare Hunter / Skill
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Attribute |
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Level (0) |
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Text |
Once per Duel, if your opponent controls a monster, discard 2 cards with different card types (Monster, Spell, Trap) then add 1 card from your Deck to your hand of the third type.
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Colonel on C-String
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
When this card is Normal Summoned: You can Special Summon 2 Level 4 or lower Warrior monsters with different names from your hand in Defense Position.
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Colossal Fighter
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Colossal Fighter/Assault Mode
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Colosseum - Cage of the Gladiator Beasts
Property |
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Text |
Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed.
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Column Switch
Property |
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Text |
Target 1 monster in your Main Monster Zone; move that target to another of your Main Monster Zones.
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Combination Attack
Property |
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Text |
During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn.
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Combo Fighter
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.
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Combo Master
Types |
Warrior / Effect
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Attribute |
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Level (5) |
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Text |
If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.
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Comic Hand
Property |
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Text |
If you control "Toon World", equip to an opponent's monster. Take control of it. It is treated as a Toon monster. If your opponent controls no Toon monsters, it can attack your opponent directly. If "Toon World" is not on the field, destroy this card.
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Comics Hero King Arthur
Types |
Warrior / Xyz / Effect
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Attribute |
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Rank (4) |
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Text |
2 Level 4 Warrior-Type monsters
If this card would be destroyed by battle, you can detach 1 Xyz Material from this card instead. When you do: It gains 500 ATK, and if it does, inflict 500 damage to your opponent.
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Command Knight
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.
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Command Performance
Property |
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Text |
If you control a "Performapal" monster: Change all face-up Attack Position monsters your opponent controls to Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions until the end of the next turn.
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Commander Covington
Types |
Machine / Effect
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Attribute |
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Level (4) |
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Text |
You can send 1 face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the GY; Special Summon 1 "Machina Force" from your hand or Deck.
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Commander Gottoms, Swordmaster
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Commander of Swords
Property |
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Text |
When your opponent draws for their normal draw in their Draw Phase: They reveal the card(s) they drew, then if any is a Spell/Trap Card, you apply 1 of these effects.
● Discard all cards they drew.
● Destroy 1 Spell/Trap Card they control.
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Commencement Dance
Property |
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Text |
This card is used to Ritual Summon "Performance of Sword". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more.
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Common Charity
Property |
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Text |
Draw 2 cards, then banish 1 Normal Monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
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