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Cipher Interference
Property |
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Text |
During damage calculation, if your "Cipher" monster battles, while another monster with its same name is on the field: You can double the ATK of your battling "Cipher" monster until the end of the Battle Phase. You can only use this effect of "Cipher Interference" once per turn.
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Cipher Mirror Knight
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
When a "Cipher" monster you control is destroyed by battle and sent to your Graveyard: You can discard this card; send 1 card from your hand or field to the Graveyard, and if you do, Special Summon that destroyed monster. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 "Cipher" card from your Deck to your hand. You can only use this effect of "Cipher Mirror Knight" once per turn.
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Cipher Soldier
Types |
Machine / Effect
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Attribute |
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Level (3) |
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Text |
If this card battles a Warrior-Type monster, during damage calculation: This card gains 2000 ATK and DEF during that damage calculation only.
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Cipher Spectrum
Property |
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Text |
If a "Cipher" Xyz Monster(s) you control that has Xyz Material is destroyed by battle or an opponent's card effect and sent to your Graveyard: Target 1 of those monsters; Special Summon it, and if you do, Special Summon 1 Xyz Monster from your Extra Deck with the same name as that Xyz Monster.
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Cipher Twin Raptor
Types |
Machine / Effect
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Attribute |
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Level (4) |
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Text |
If your opponent controls a face-up monster that was Special Summoned from the Extra Deck and you control no monsters, you can Special Summon this card (from your hand). You can discard 1 card; Special Summon 1 "Cipher" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except "Cipher" monsters. You can only use this effect of "Cipher Twin Raptor" once per turn.
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Cipher Wing
Types |
Machine / Effect
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Attribute |
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Level (4) |
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Text |
If you control a "Cipher" monster, you can Special Summon this card (from your hand). You can Tribute this card; increase the Levels of all "Cipher" monsters you control by 4 until the end of this turn.
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Cir, Malebranche of the Burning Abyss
Types |
Fiend / Effect
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Attribute |
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Level (3) |
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Text |
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.
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Circle of the Fairies
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Circle of the Fire Kings
Property |
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Text |
Target 1 FIRE monster you control and 1 FIRE monster in your GY; destroy that monster you control, and if you do, Special Summon that other monster from your GY. You can only activate 1 "Circle of the Fire Kings" per turn.
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Citadel Whale
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Clara & Rushka, the Ventriloduo
Types |
Spellcaster / Link / Effect
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Attribute |
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Text |
1 Normal Summoned/Set monster
Cannot be Link Summoned except during Main Phase 2.
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Clashing Souls
Property |
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Text |
During damage calculation, if your Attack Position monster battles an opponent's Attack Position monster with higher ATK: The controller of the battling monster with lower ATK can pay 500 LP for that monster to gain 500 ATK during damage calculation only, then keep repeating this effect until a player chooses not to pay LP. Neither player takes any battle damage from that battle, also, after damage calculation, if any player's monster would be destroyed by that battle, send all cards that player controls to the Graveyard instead.
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Clavkiys, the Magikey Skyblaster
Types |
Warrior / Normal
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Attribute |
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Level (4) |
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Text |
Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands.
There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed.
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Claw Reacher
Types |
Fiend
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Attribute |
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Level (3) |
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Text |
Stretching arms and razor-sharp claws make this monster a formidable opponent.
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Clay Charge
Property |
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Text |
When an "Elemental HERO Clayman" you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that "Elemental HERO Clayman", and inflict 800 damage to your opponent.
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Clear Effector
Types |
Spellcaster / Effect
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Attribute |
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Level (2) |
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Text |
If this card is sent to the Graveyard as a Synchro Material: Draw 1 card. A Synchro Monster that used this card as a Synchro Material cannot be destroyed by card effects.
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Clear Kuriboh
Types |
Fairy / Effect
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Attribute |
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Level (1) |
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Text |
When your opponent activates a monster effect that would inflict damage (Quick Effect): You can discard this card; negate the activation. When an opponent's monster declares a direct attack: You can banish this card from your GY; draw 1 card, and if it is a monster, you can Special Summon it, then change the attack target to it. You can only use this effect of "Clear Kuriboh" once per turn.
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Clear New World
Property |
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Text |
Target 1 face-up monster you control; destroy it, and if you do, Special Summon 1 monster from your Deck in Defense Position, with a different original Type and Attribute, whose Level is lower than that monster's original Level, but negate its effects. You can only activate 1 "Clear New World" per turn.
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Clear Vice Dragon
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Clear Wing Fast Dragon
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Clear Wing Synchro Dragon
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Clear World
Property |
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Text |
During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control. ● LIGHT: Play with your hand revealed at all times. ● DARK: If you control 2 or more monsters, you cannot declare an attack. ● EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target. ● WATER: During your End Phase: Discard 1 card. ● FIRE: During your End Phase: Take 1000 damage. ● WIND: You must pay 500 Life Points to activate a Spell Card.
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Cliant
Types |
Cyberse / Effect
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Attribute |
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Level (3) |
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Text |
While this Normal Summoned/Set card is face-up on the field, all Cyberse monsters you control gain 500 ATK/DEF during your turn only. If this card on the field would be destroyed by battle or card effect, you can destroy 1 Cyberse monster in your hand or face-up field instead.
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Click & Echo
Types |
Sea Serpent / Effect
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Attribute |
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Level (2) |
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Text |
Cannot be used as material for a Fusion, Synchro, or Xyz Summon. Cannot be Tributed while face-up in the Monster Zone. If this card is sent to the GY as material for a Link Summon: Special Summon this card in Defense Position, to the opponent's field of the player that Link Summoned. You can only use this effect of "Click & Echo" twice per turn. While this card, that was Summoned by its effect, is in the Monster Zone, you must keep your hand revealed.
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Cloak and Dagger
Property |
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Text |
Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play.
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