Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Chain Energy

Property

Continuous

Text

Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.

Chain Healing

Property

Normal

Text

Gain 500 Life Points. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.

Chain Hole

Property

Normal

Text

When your opponent activates a monster effect in response to a card or effect activation: Negate that opponent's effect, then, your opponent can banish 1 card from their hand or Deck with the same original name as that negated card. If they did not, you can banish 1 random card from their hand.

Chain Ignition

Property

Continuous

Text

Once per turn, if a monster(s) your opponent controls is destroyed by your opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy that target.

Chain Material

Property

Normal

Text

Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster(s) is destroyed during the End Phase.

Chain Resonator

Types

Fiend / Tuner / Effect

Attribute

Light

Level (1)

Star

Text

When this card is Normal Summoned while a Synchro Monster is on the field: You can Special Summon 1 "Resonator" monster from your Deck, except "Chain Resonator".

Chain Strike

Property

Quick-Play

Text

Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.

Chain Summon

Property

Normal

Text

If you control 2 or more face-up Xyz Monsters: Target the one with the lowest Rank (your choice, if tied); Special Summon 1 Xyz Monster from your Extra Deck, whose Rank is lower than that Xyz Monster, but the Special Summoned monster cannot attack directly, also return it to the Extra Deck during the End Phase.

Chain Summoning

Property

Quick-Play

Text

Activate as Chain Link 3 or higher: You can conduct up to 3 Normal Summons/Sets this turn, not just 1. You cannot activate this card if multiple cards with the same name, or the effects of such cards, are already activated in that Chain.

Chain Thrasher

Types

Warrior / Effect

Attribute

Wind

Level (4)

Star Star Star Star

Text

This card can attack 1 additional time during the same Battle Phase for each "Chain Thrasher" in your Graveyard.

Chain Whirlwind

Property

Normal

Text

Activate only when a card on the field is destroyed by a card effect. Select 2 Spell/Trap Cards on the field and destroy them.

Chainsaw Insect

Types

Insect / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

If this card battled, at the end of the Damage Step: Your opponent draws 1 card.

Chakra

Types

Fiend / Ritual

Attribute

Dark

Level (7)

Star Star Star Star Star Star Star

Text

You can Ritual Summon this card with "Resurrection of Chakra".

Chamber Dragonmaid

Types

Dragon / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn.

Chamberlain of the Six Samurai

Types

Warrior

Attribute

Earth

Level (3)

Star Star Star

Text

The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.

Champion's Vigilance

Property

Counter

Text

If you control a Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do, destroy that card.

Change Slime

Types

Aqua / Normal

Attribute

Water

Level (1)

Star

Text

A slime that can morph and adopt the shape and size of any monster it chooses.

Change of Heart

Property

Normal

Text

Target 1 monster your opponent controls; take control of it until the End Phase.

Change of Hero - Reflector Ray

Property

Normal

Text

When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level x 300.

Changer Synchron

Types

Machine / Tuner

Attribute

Dark

Level (1)

Star

Text

If this card is sent to the Graveyard for a Synchro Summon, select 1 monster your opponent controls and change its battle position.

Changing Destiny

Property

Normal

Text

When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, change it to Defense Position and it cannot change its battle position while it is face-up on the field. Then, your opponent chooses 1 of these effects.

● You (the opponent of this card's activator) gain LP equal to half the target's ATK.

● Your opponent (the activator of this card) takes damage equal to half the target's ATK.

Changshi the Spiridao

Types

Zombie / Effect

Attribute

Dark

Level (6)

Star Star Star Star Star Star

Text

During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn.

Chaofeng, Phantom of the Yang Zing

Types

Wyrm / Synchro / Effect

Attribute

Light

Level (9)

Star Star Star Star Star Star Star Star Star

Text

1 Tuner + 1+ non-Tuner monsters

While this Synchro Summoned card is on the field, your opponent cannot activate effects of monsters with the same original Attribute(s) as the "Yang Zing" monster(s) used for the Synchro Summon of this card. When this Synchro Summoned card is destroyed by battle or card effect and sent to the GY: You can add 1 Tuner from your Deck to your hand. Once per turn, when a monster(s) your opponent controls is destroyed by battle or card effect: You can Special Summon 1 Wyrm monster from your Deck, in Defense Position, whose original Attribute matches the original Attribute that 1 of those destroyed monsters had on the field.

Chaos Ancient Gear Giant

Types

Machine / Fusion / Effect

Attribute

Dark

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

4 "Ancient Gear" monsters

Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Chaos Angel

Types

Fiend / Synchro / Effect

Attribute

Dark

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

1 Tuner + 1+ non-Tuner LIGHT or DARK monsters

For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon.

● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent.

● DARK: Monsters you control cannot be destroyed by battle.


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