Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Blue-Eyes Solid Dragon

Types

Dragon / Effect

Attribute

Light

Level (8)

Star Star Star Star Star Star Star Star

Text

If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; negate its effects. When your opponent activates a card or effect (Quick Effect): You can shuffle this card from the field into the Deck, and if you do, Special Summon 1 "Blue-Eyes White Dragon" from your Deck. You can only use each effect of "Blue-Eyes Solid Dragon" once per turn.

Blue-Eyes Spirit Dragon

Types

Dragon / Synchro / Effect

Attribute

Light

Level (9)

Star Star Star Star Star Star Star Star Star

Text

1 Tuner + 1+ non-Tuner "Blue-Eyes" monsters

Neither player can Special Summon 2 or more monsters at the same time. Once per turn, when an effect of a card in the GY is activated (Quick Effect): You can negate the activation. (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.

Blue-Eyes Toon Dragon

Types

Dragon / Toon / Effect

Attribute

Light

Level (8)

Star Star Star Star Star Star Star Star

Text

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.

Blue-Eyes Twin Burst Dragon

Types

Dragon / Fusion / Effect

Attribute

Light

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY. Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.

Blue-Eyes Tyrant Dragon

Types

Dragon / Fusion / Effect

Attribute

Light

Level (8)

Star Star Star Star Star Star Star Star

Text

"Blue-Eyes White Dragon" + 1 Dragon monster

Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.

Blue-Eyes Ultimate Dragon

Types

Dragon / Fusion

Attribute

Light

Level (12)

Star Star Star Star Star Star Star Star Star Star Star Star

Text

"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

Blue-Eyes White Dragon

Types

Dragon / Normal

Attribute

Light

Level (8)

Star Star Star Star Star Star Star Star

Text

This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

Blue-Winged Crown

Types

Winged Beast / Normal

Attribute

Wind

Level (4)

Star Star Star Star

Text

With hair shaped like a crown and a body encased in bluish white flames, this bird is a formidable sight.

Bluebeard, the Plunder Patroll Shipwright

Types

Fiend / Effect

Attribute

Water

Level (4)

Star Star Star Star

Text

If you control a "Plunder Patroll" monster, except "Bluebeard, the Plunder Patroll Shipwright": You can Special Summon this card from your hand. If this card is sent from the hand or Monster Zone to the GY: You can discard 1 card; draw 1 card. You can only use each effect of "Bluebeard, the Plunder Patroll Shipwright" once per turn.

Blustering Winds

Property

Normal

Text

Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase.

Boar Soldier

Types

Beast-Warrior / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

This card can only be summoned by a Flip Summon. If summoned by a Normal Summon, the card is destroyed. If your opponent has 1 or more monsters under his/her control, the ATK of this card is decreased by 1000 points.

Bokoichi the Freightening Car

Types

Machine / Normal

Attribute

Dark

Level (2)

Star Star

Text

A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken.

Bolt Penguin

Types

Thunder

Attribute

Water

Level (3)

Star Star Star

Text

With each arm forming an electric whip, this monster paralyzes its enemies with electric shocks.

Bombardment Beetle

Types

Insect / Flip / Effect

Attribute

Wind

Level (2)

Star Star

Text

FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position.

Bond Between Teacher and Student

Property

Normal

Text

If you control "Dark Magician": Special Summon 1 "Dark Magician Girl" from your hand, Deck, or GY, then, you can Set 1 "Dark Magic Attack", "Dark Burning Attack", "Dark Burning Magic", or "Dark Magic Twin Burst" directly from your Deck. You can only activate 1 "Bond Between Teacher and Student" per turn.

Bonding - D2O

Property

Normal

Text

Tribute 2 "Duoterion" and 1 "Oxygeddon" in your hand and/or field; Special Summon 1 "Water Dragon" or "Water Dragon Cluster" from your hand, Deck, or GY. (This is treated as a Special Summon with the effect of "Bonding - H2O".) If "Water Dragon" or "Water Dragon Cluster" is sent from the field to your GY while this card is in your GY: Add this card to your hand. You can only use this effect of "Bonding - D2O" once per turn.

Bonding - DHO

Property

Normal

Text

Shuffle 1 "Duoterion", 1 "Hydrogeddon", and 1 "Oxygeddon" from your hand and/or GY into the Deck; Special Summon 1 "Water Dragon Cluster" from your hand or GY. You can banish this card from your GY; add 1 "Water Dragon" or "Water Dragon Cluster" from your Deck or GY to your hand.

Bonding - H2O

Property

Normal

Text

Tribute 2 "Hydrogeddon" and 1 "Oxygeddon"; Special Summon 1 "Water Dragon" from your hand, Deck, or GY.

Bone Crusher

Types

Zombie / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster: You can target 1 Spell/Trap Card your opponent controls; destroy that target. During the End Phase of the turn this card was Special Summoned: Destroy it.

Bone Temple Block

Property

Normal

Text

Discard 1 card. Special Summon 1 Level 4 or lower monster from your opponent's Graveyard to your side of the field, and your opponent Special Summons 1 Level 4 or lower monster from your Graveyard to your opponent's side of the field. Those monsters are destroyed during the End Phase of the next turn.

Boneheimer

Types

Aqua

Attribute

Water

Level (3)

Star Star Star

Text

This monster wanders the seas, sucking dry any creatures it may encounter.

Bonfire Colossus

Types

Beast-Warrior / Effect

Attribute

Fire

Level (8)

Star Star Star Star Star Star Star Star

Text

If you control a FIRE monster, you can Special Summon this card (from your hand). When this card is Special Summoned: Target 2 FIRE monsters you control; destroy those targets.

Bonze Alone

Types

Fairy / Effect

Attribute

Earth

Level (1)

Star

Text

Cannot be Normal or Special Summoned if you control a monster. You can Special Summon this card (from your hand) in Attack Position. If another monster(s) is Summoned to your field while you control this monster: Destroy this card.

Boo-Boo Game

Property

Normal

Text

During damage calculation, if a monster battles: You take no battle damage from that battle. If this Set card in its owner's control is destroyed by your opponent's card effect and sent to the GY: You can target up to 2 Normal Traps in your GY, except "Boo-Boo Game"; Set them to your field. They can be activated this turn. You can only use this effect of "Boo-Boo Game" once per turn.

Booby Trap E

Property

Normal

Text

Discard 1 card; Set 1 Continuous Trap Card from your hand or Graveyard to your field. That Set card can be activated during this turn.


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