|
Battle Footballer
Types |
Machine / Normal
|
Attribute |
|
Level (4) |
|
Text |
A cyborg with high defense power. Originally it was invented for a football machine.
|
|
|
Battle Fusion
Property |
|
Text |
When an attack is declared involving a Fusion Monster you control and an opponent's monster: That monster you control gains ATK equal to the ATK of the opponent's monster, until the end of the Damage Step. You can only activate 1 "Battle Fusion" per turn.
|
|
|
|
Battle Instinct
Property |
|
Text |
Activate only when your opponent declares a direct attack and you control no monsters. Special Summon 1 Level 4 or lower Beast-Type monster from your hand, in face-up Attack Position.
|
|
|
Battle Mania
Property |
|
Text |
Activate only during your opponent's Standby Phase. All face-up monsters your opponent controls are changed to Attack Position, and cannot change their battle positions this turn. All monsters your opponent currently controls must attack this turn, if able.
|
|
|
|
Battle Ox
Types |
Beast-Warrior / Normal
|
Attribute |
|
Level (4) |
|
Text |
A monster with tremendous power, it destroys enemies with a swing of its axe.
|
|
|
Battle Royal Mode - Joining
Property |
|
Text |
Activate this card by targeting 1 Effect Monster on the field. The first two times that monster would be destroyed by battle each turn, it is not destroyed. When it is destroyed by battle, the player that destroyed it gains 2000 LP. If the turn player's opponent takes battle or effect damage: Activate this effect; that opponent can apply the following effect.
● Special Summon 1 Level 4 or lower monster from your hand or Deck, but lose 2000 LP.
|
|
|
|
Battle Shogun of the Six Samurai
Types |
Warrior / Link / Effect
|
Attribute |
|
Text |
2 Warrior monsters, including a "Six Samurai" monster
If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.
|
|
|
Battle Steer
Types |
Beast-Warrior / Normal
|
Attribute |
|
Level (5) |
|
Text |
A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns.
|
|
|
|
Battle Survivor
Types |
Warrior / Effect
|
Attribute |
|
Level (4) |
|
Text |
At the end of the Battle Phase: You can add 1 card from your GY to your hand, except "Battle Survivor", that was sent there during this Battle Phase while you controlled this face-up card. You can only use this effect of "Battle Survivor" once per turn.
|
|
|
Battle Teleportation
Property |
|
Text |
Activate if you control only 1 face-up Psychic-Type monster, and select that monster. It can attack your opponent directly this turn. At the end of the Battle Phase, give control of that monster to your opponent.
|
|
|
|
Battle Tuned
Property |
|
Text |
Remove from play 1 Tuner monster from your Graveyard. Target face-up monster you control gains ATK equal to the removed monster's ATK.
|
|
|
Battle Waltz
Property |
|
Text |
Target 1 Synchro Monster you control; Special Summon 1 "Waltz Token" with the current Type, Attribute, Level, ATK and DEF of that monster. Neither player takes any battle damage from attacks involving this Token.
|
|
|
|
Battle Warrior
Types |
Warrior
|
Attribute |
|
Level (3) |
|
Text |
A warrior that fights with his bare hands!!!
|
|
|
Battle of Sleeping Spirits
Property |
|
Text |
Each player can Special Summon 1 monster from their GY that was destroyed by battle this turn, in Attack Position, and if you Special Summoned "Elemental HERO Neos" by this effect, if it battles your opponent's monster this turn, its ATK becomes doubled during the Damage Step only. You can only activate 1 "Battle of Sleeping Spirits" per turn.
|
|
|
|
Battle of the Elements
Property |
|
Text |
Activate only while all monsters on the field are face-up. Both players send monsters they control to the Graveyard so that they each control only 1 Attribute.
|
|
|
Battle-Scarred
Property |
|
Text |
Activate this card by targeting 1 "Archfiend" monster you control. Your opponent also pays the same LP that you pay for that monster during the Standby Phase. When this card leaves the field, destroy that monster. If that monster leaves the field, destroy this card.
|
|
|
|
Battlecruiser Dianthus
Types |
Plant / Xyz / Effect
|
Attribute |
|
Rank (3) |
|
Text |
3 Level 3 monsters
You can detach 1 Xyz Material from this card; inflict 200 damage to your opponent for each card in their hand. You can only use the effect of "Battlecruiser Dianthus" once per turn.
|
|
|
Battlefield Tragedy
Property |
|
Text |
During your Main Phase 2, if no monsters battled each other this turn: You can discard 1 card; Set 1 "Battlefield Tragedy" directly from your Deck to your Spell & Trap Zone. You can only use this effect of "Battlefield Tragedy" once per turn. Once per turn, during the End Phase, if any monsters battled each other this turn: The turn player sends 5 cards from the top of their Deck to the GY.
|
|
|
|
Battleguard Cadet
Types |
Warrior / Effect
|
Attribute |
|
Level (1) |
|
Text |
All "Battleguard" monsters you control gain 500 ATK. You can only use each of the following effects of "Battleguard Cadet" once per turn. If this card is Normal or Special Summoned: You can add 1 "Feast of the Wild LV5" from your Deck to your hand. You can Tribute this card; Special Summon 1 Level 8 Warrior monster from your hand.
|
|
|
Battleguard Howling
Property |
|
Text |
When a Warrior monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand.
|
|
|
|
Battleguard King
|
|
Battleguard Rage
Property |
|
Text |
Activate this card by targeting 1 Warrior monster you control; it gains 1000 ATK. Monsters destroyed by battle with it are returned to the hand instead of going to the GY. When that monster leaves the field, destroy this card.
|
|
|
|
Battlestorm
Types |
Winged Beast / Effect
|
Attribute |
|
Level (4) |
|
Text |
This card gains 100 ATK for each Winged Beast-Type monster you control. Once per turn: You can target 1 Spell/Trap Card your opponent controls; destroy that target. You must control 3 or more Winged Beast-Type monsters to activate and to resolve this effect.
|
|
|
Battlewasp - Arbalest the Rapidfire
Types |
Insect / Effect
|
Attribute |
|
Level (4) |
|
Text |
When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon that monster in Defense Position. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Battlewasp" monster from your hand or Deck. You can only use this effect of "Battlewasp - Arbalest the Rapidfire" once per turn.
|
|
|
|
Battlewasp - Azusa the Ghost Bow
Types |
Insect / Synchro / Tuner / Effect
|
Attribute |
|
Level (5) |
|
Text |
1 Tuner + 1+ non-Tuner monsters
When your opponent takes effect damage from another "Battlewasp" monster: You can inflict damage to your opponent equal to the original ATK of that monster. You can only use this effect of "Battlewasp - Azusa the Ghost Bow" once per turn. When a monster is destroyed by battle with your "Battlewasp" monster, while this card is in your GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field.
|
|