Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Armor Ninjitsu Art of Rust Mist

Property

Continuous

Text

When a monster(s) is Special Summoned to your opponent's field, if you control a "Ninja" monster: Halve the current ATK of that Special Summoned monster(s).

Armored Axon Kicker

Types

Psychic / Effect

Attribute

Earth

Level (6)

Star Star Star Star Star Star

Text

If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. If this card destroys an opponent's monster by battle, you take damage equal to half the destroyed monster's ATK. Then, you can Special Summon 1 monster from your Graveyard with ATK less than or equal to the damage you took.

Armored Bee

Types

Insect / Effect

Attribute

Wind

Level (4)

Star Star Star Star

Text

Once per turn: You can target 1 face-up monster your opponent controls; halve that target's ATK until the End Phase.

Armored Bitron

Types

Cyberse / Effect

Attribute

Dark

Level (2)

Star Star

Text

You can Tribute this card: Special Summon 1 Cyberse monster from your Deck, except "Armored Bitron", but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. If a Link-3 or higher Link Monster you control is destroyed by battle or an opponent's card effect, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Armored Bitron" once per turn.

Armored Cybern

Types

Machine / Union / Effect

Attribute

Wind

Level (4)

Star Star Star Star

Text

Once per turn, you can either: Target 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as Fusion Material; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn, while equipped to a monster by this effect: You can target 1 face-up monster on the field; the equipped monster loses exactly 1000 ATK (even if this card leaves the field), and if it does, destroy that target. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Armored Glass

Property

Normal

Text

You can activate this card when a monster is equipped with an Equip Card. Negate the effects of all Equip Cards on the field during the turn this card is activated.

Armored Kappa

Types

Psychic / Xyz / Effect

Attribute

Water

Rank (2)

Star Star

Text

2 Level 2 monsters

Once per turn: You can detach 1 Xyz Material from this card; this card gains 1000 ATK or DEF. During either player's Battle Step, while an attack involving your monster is occurring: You can discard 1 card; for the rest of this turn, monsters you control cannot be destroyed by battle, also you take no battle damage. You can only use this effect of "Armored Kappa" once per Duel.

Armored Lizard

Types

Reptile / Normal

Attribute

Earth

Level (4)

Star Star Star Star

Text

A lizard with a very tough hide and a vicious bite.

Armored Starfish

Types

Aqua / Normal

Attribute

Water

Level (4)

Star Star Star Star

Text

A bluish starfish with a solid hide capable of fending off attacks.

Armored White Bear

Types

Beast / Effect

Attribute

Water

Level (4)

Star Star Star Star

Text

If this card is Normal or Special Summoned while a Synchro Monster is on the field: You can target 1 Field Spell in your GY; add it to your hand. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can Special Summon 1 Level 4 or lower Beast monster from your Deck or GY, except "Armored White Bear". You can only use each effect of "Armored White Bear" once per turn.

Armored Zombie

Types

Zombie / Normal

Attribute

Dark

Level (3)

Star Star Star

Text

This warrior blindly swings a deadly blade with devastating force.

Armoroid

Types

Machine / Effect

Attribute

Earth

Level (8)

Star Star Star Star Star Star Star Star

Text

If this card is Tribute Summoned by Tributing at least 1 "roid" monster: Banish all Spells and Traps on the field.

Armory Arm

Types

Machine / Synchro / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

1 Tuner + 1+ non-Tuner monsters

Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the destroyed monster's original ATK.

Armory Call

Property

Normal

Text

Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn.

Arms Regeneration

Property

Quick-Play

Text

Activate 1 of the following effects.

● Target 1 face-up monster you control; it gains 800 ATK until the end of this turn.

● Target 1 Equip Spell in either GY; Set it to your field, or equip it to 1 appropriate monster you control.

You can only activate 1 "Arms Regeneration" per turn.

Arnis, the Empowered Warrior

Types

Warrior / Effect

Attribute

Fire

Level (4)

Star Star Star Star

Text

When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster with 1500 or less ATK from your Deck in Attack Position.

Aroma Garden

Property

Field

Text

Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). If a face-up "Aroma" monster you control is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP.

Aroma Gardening

Property

Continuous

Text

If you Normal or Special Summon an "Aroma" monster(s) (except during the Damage Step): You can gain 1000 LP. When an opponent's monster declares an attack, while your LP are lower than your opponent's: You can Special Summon 1 "Aroma" monster from your Deck. You can only use each effect of "Aroma Gardening" once per turn.

Aroma Jar

Types

Rock / Flip / Effect

Attribute

Wind

Level (1)

Star

Text

If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP.

Aroma Strategy

Types

Mai / Skill

Attribute

N/a

Level (0)

Text

You may look at the top card of your Deck at any time.

Aromage Bergamot

Types

Plant / Effect

Attribute

Fire

Level (6)

Star Star Star Star Star Star

Text

While your LP is higher than your opponent's, if a Plant-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, if you gain LP: This card gains 1000 ATK and DEF until the end of your opponent's turn.

Aromage Cananga

Types

Plant / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

While your LP is higher than your opponent's, face-up monsters your opponent controls lose 500 ATK and DEF. Once per turn, if you gain LP: Target 1 Spell/Trap Card your opponent controls; return it to the hand.

Aromage Jasmine

Types

Plant / Effect

Attribute

Light

Level (2)

Star Star

Text

During your Main Phase, while your LP are higher than your opponent's, you can Normal Summon 1 Plant monster in addition to your Normal Summon/Set, except "Aromage Jasmine". (You can only gain this effect once per turn.) Once per turn, if you gain LP: Draw 1 card.

Aromage Laurel

Types

Plant / Effect

Attribute

Wind

Level (1)

Star

Text

If your LP are higher than your opponent's: You can Special Summon this card from your hand. If you gain LP: Target 1 non-Tuner Plant monster on the field; it is treated as a Tuner this turn. If this card is sent to the GY: You can gain 500 LP. You can only use each effect of "Aromage Laurel" once per turn.

Aromage Marjoram

Types

Plant / Effect

Attribute

Dark

Level (5)

Star Star Star Star Star

Text

While your LP are higher than your opponent's, you take no battle damage from attacks involving your Plant monsters. You can only use each of the following effects of "Aromage Marjoram" once per turn.

● When a Plant monster you control is destroyed by battle: You can Special Summon this card from your hand, then gain 500 LP.

● If you gain LP: Target cards in your opponent's GY, up to the number of "Aroma" monsters you control; banish them.


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