Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Armed Dragon LV5

Types

Dragon / Effect

Attribute

Wind

Level (5)

Star Star Star Star Star

Text

You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.

Armed Dragon LV7

Types

Dragon / Effect

Attribute

Wind

Level (7)

Star Star Star Star Star Star Star

Text

Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5". You can send 1 monster from your hand to the GY; destroy all monsters your opponent controls with ATK less than or equal to that sent monster's ATK.

Armed Dragon Lightning

Property

Continuous

Text

If an "Armed Dragon" monster(s) you control would be destroyed by card effect, you can send this card to the GY instead. You can target 1 "Armed Dragon" monster you control, then activate 1 of these effects;

● It gains ATK equal to its Level x 100 (even if this card leaves the field).

● Add 1 "Armed Dragon" monster with an equal or lower Level than it from your GY to your hand.

You can only use this effect of "Armed Dragon Lightning" once per turn.

Armed Dragon Thunder LV10

Types

Dragon / Effect

Attribute

Wind

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK.

● 1+: Its name becomes "Armed Dragon LV10". ● 10+: Control of it cannot switch. ● 100+: Cannot be destroyed by battle. ● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ● 10000+: Once per turn: You can destroy all other cards on the field.

Armed Dragon Thunder LV3

Types

Dragon / Effect

Attribute

Wind

Level (3)

Star Star Star

Text

This card's name becomes "Armed Dragon LV3" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV3" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can draw 1 card.

Armed Dragon Thunder LV5

Types

Dragon / Effect

Attribute

Wind

Level (5)

Star Star Star Star Star

Text

This card's name becomes "Armed Dragon LV5" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV5" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand.

Armed Dragon Thunder LV7

Types

Dragon / Effect

Attribute

Wind

Level (7)

Star Star Star Star Star Star Star

Text

This card's name becomes "Armed Dragon LV7" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV7" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 "Armed Dragon" card from your Deck to your hand.

Armed Dragon Thunderbolt

Property

Normal

Text

Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn.

Armed Dragon, the Armored Dragon

Types

Dragon / Effect

Attribute

Wind

Level (4)

Star Star Star Star

Text

When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 5 or lower WIND Dragon monster from your hand or Deck, except "Armed Dragon, the Armored Dragon", but it cannot attack directly this turn.

Armed Neos

Types

Warrior / Fusion / Effect

Attribute

Wind

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

"Elemental HERO Neos" + 1 "Armed Dragon" monster

Must be Fusion Summoned. If this card is Special Summoned: You can choose 1 Dragon monster in your GY and destroy all monsters your opponent controls with an equal or lower Level than it. When this card destroys a monster by battle: You can make this card gain the following effect.

● During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.

Armed Ninja

Types

Warrior / Flip / Effect

Attribute

Earth

Level (1)

Star

Text

FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.)

Armed Protector Dragon

Types

Dragon / Effect

Attribute

Light

Level (8)

Star Star Star Star Star Star Star Star

Text

Face-up Equip Cards you control cannot be destroyed by card effects. This card gains 500 ATK for each Equip Card equipped to this card.

Armed Samurai - Ben Kei

Types

Warrior / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.

Armed Sea Hunter

Types

Sea Serpent / Effect

Attribute

Water

Level (4)

Star Star Star Star

Text

After damage calculation, if this card battles an Effect Monster: Negate the effects of that monster (including in the Graveyard). You must control another face-up WATER monster to activate and to resolve this effect. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead.

Armed and Ready!

Types

Chazz / Skill

Attribute

N/a

Level (0)

Text

Once per Duel, during your Main Phase, you can send 1 "LV" monster you control to the GY, then Special Summon the "LV" monster mentioned in its text from your hand, Deck, or GY, as if it were Summoned by the sent monster's effect.

Armillyre, the Starleader Dragon

Types

Dragon / Link / Effect

Attribute

Dark

Text

2 Effect Monsters

Cannot be used as Link Material. You can target 1 face-up monster this card points to; Special Summon 1 monster with the same original Level from your hand to your zone this card points to, in Defense Position, but negate its effects. You can only use this effect of "Armillyre, the Starleader Dragon" once per turn.

Armityle the Chaos Phantasm

Types

Fiend / Fusion / Effect

Attribute

Dark

Level (12)

Star Star Star Star Star Star Star Star Star Star Star Star

Text

"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"

Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be destroyed by battle. Gains 10,000 ATK during your turn only.

Armityle the Chaos Phantasm - Phantom of Fury

Types

Fiend / Fusion / Effect

Attribute

Dark

Level (12)

Star Star Star Star Star Star Star Star Star Star Star Star

Text

"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"

This card's name becomes "Armityle the Chaos Phantasm" while on the field. Once per turn, during your Main Phase: You can give control of this card to your opponent. Once per turn, during the End Phase, if this card's control was changed this turn: Banish all cards you control, then the owner of this card can Special Summon 1 "Armityle the Chaos Phantasm" from their Extra Deck, ignoring its Summoning conditions.

Armor Blast

Property

Normal

Text

Target 1 face-up "Inzektor" card you control and 2 face-up cards your opponent controls; destroy them.

Armor Break

Property

Counter

Text

Negate the activation of an Equip Spell Card and destroy it.

Armor Breaker

Types

Warrior / Union

Attribute

Earth

Level (3)

Star Star Star

Text

Once per turn, you can equip this card to a Warrior-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, when that monster inflicts Battle Damage to your opponent, destroy 1 card on the field. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.)

Armor Dragon Ritual

Property

Ritual

Text

This card is used to Ritual Summon "Knight of Armor Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish monsters from your hand or face-up field whose total Levels equal 4 or more; banish this card from your GY, and if you do, Special Summon 1 "Knight of Armor Dragon" from your GY. You can only use this effect of "Armor Dragon Ritual" once per turn.

Armor Exe

Types

Rock / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card.

Armor Ninjitsu Art of Alchemy

Property

Normal

Text

If you control a "Ninjitsu Art" card: Destroy as many other "Ninjitsu Art" cards you control as possible, then draw 2 cards.

Armor Ninjitsu Art of Freezing

Property

Continuous

Text

When an opponent's monster declares an attack, if you control a "Ninja" monster: You can flip this card face-up; negate that attack and end the Battle Phase. While this card is face-up on the field and you control a "Ninja" monster, monsters your opponent controls cannot change their battle positions.


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