Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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An Unfortunate Report

Property

Normal

Text

Your opponent conducts their next Battle Phase twice.

Anarchist Monk Ranshin

Types

Spellcaster / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

If this card is sent from your field to your GY by an opponent's card: Target 1 monster in your opponent's GY; banish that target.

Anchamoufrite

Types

Spellcaster / Pendulum / Effect

Attribute

Light

Level (5)

Star Star Star Star Star

Text

Pendulum Effect: If you have no cards in your Extra Deck except "Anchamoufrite": You can destroy this card, then draw 1 card. You can only use this effect of "Anchamoufrite" once per turn.

Monster Effect: Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck except "Anchamoufrite". You can only Special Summon "Anchamoufrite" once per turn this way. If this face-up card in the Monster Zone leaves the field, banish it.

Ancient Brain

Types

Fiend / Normal

Attribute

Dark

Level (3)

Star Star Star

Text

A fallen fairy that is powerful in the dark.

Ancient Chant

Property

Normal

Text

Add 1 "The Winged Dragon of Ra" from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY: If you Tribute Summon "The Winged Dragon of Ra" this turn, its original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Summon. You can only activate 1 "Ancient Chant" per turn.

Ancient City - Rainbow Ruins

Property

Field

Text

You must have this many "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve these effects.

● 1+: This card cannot be destroyed by card effects.

● 2+: Once per turn (including the opponent's) you can halve the battle damage you take.

● 3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the GY; negate the activation, and if you do, destroy it.

● 4+: Once per turn, during your Main Phase: You can draw 1 card.

● 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.

Ancient Crimson Ape

Types

Beast / Effect

Attribute

Light

Level (7)

Star Star Star Star Star Star Star

Text

When a monster(s) you control is destroyed and sent to the Graveyard, gain 1000 Life Points.

Ancient Dragon

Types

Dragon / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

When this card inflicts battle damage to your opponent by a direct attack: You can increase this card's Level by 1 and ATK by 500.

Ancient Elf

Types

Spellcaster / Normal

Attribute

Light

Level (4)

Star Star Star Star

Text

This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.

Ancient Fairy Dragon

Types

Dragon / Synchro / Effect

Attribute

Light

Level (7)

Star Star Star Star Star Star Star

Text

1 Tuner + 1+ non-Tuner monsters

During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.

Ancient Flamvell Deity

Types

Pyro / Synchro / Effect

Attribute

Fire

Level (7)

Star Star Star Star Star Star Star

Text

1 FIRE Tuner + 1+ non-Tuner Pyro monsters

If this card is Synchro Summoned: Banish cards from your opponent's GY, up to the number of cards in their hand, and if you do, this card gains 200 ATK for each card banished by this effect.

Ancient Forest

Property

Field

Text

When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn's Battle Phase.

Ancient Fusion

Types

Dr. Crowler / Skill

Attribute

N/a

Level (0)

Text

Once per Duel, you can discard 1 card to Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If 1 of those materials is an "Ancient Gear Golem" monster, you can also use monsters from your hand and/or Deck as the other material. Your opponent takes no damage for the rest of this turn. Any battle damage your opponent takes from that Fusion Monster is halved.

Ancient Gear

Types

Machine / Effect

Attribute

Earth

Level (2)

Star Star

Text

If you control an "Ancient Gear", you can Special Summon this card (from your hand) in Attack Position.

Ancient Gear Ballista

Types

Machine / Link / Effect

Attribute

Earth

Text

2 EARTH Machine monsters

If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.

Ancient Gear Beast

Types

Machine / Effect

Attribute

Earth

Level (6)

Star Star Star Star Star Star

Text

Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Negate the effects of an opponent's monster destroyed by battle with this card (including in the GY).

Ancient Gear Box

Types

Machine / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.

Ancient Gear Cannon

Types

Machine / Effect

Attribute

Earth

Level (2)

Star Star

Text

You can Tribute this card; inflict 500 damage to your opponent, and if you do, neither player can activate Trap Cards during the Battle Phase of this turn.

Ancient Gear Castle

Property

Continuous

Text

All "Ancient Gear" monsters gain 300 ATK. Each time a monster is Normal Summoned/Set, place 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster face-up, you can Tribute this card instead, if the number of its counters is equal to or greater than the number of required Tribute(s).

Ancient Gear Catapult

Property

Normal

Text

While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your GY, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.

Ancient Gear Drill

Property

Normal

Text

If you control an "Ancient Gear" monster: Discard 1 card; Set 1 Spell Card directly from your Deck. This turn, that Spell Card cannot be activated.

Ancient Gear Engineer

Types

Machine / Effect

Attribute

Earth

Level (5)

Star Star Star Star Star

Text

Negate any Trap effects that target this card, and if you do, destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. At the end of the Damage Step, if this card attacked: Target 1 Spell/Trap your opponent controls; destroy that target.

Ancient Gear Explosive

Property

Normal

Text

Target 1 "Ancient Gear" monster you control; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK.

Ancient Gear Factory

Property

Normal

Text

Reveal 1 Level 5 or higher "Ancient Gear" monster from your hand, then banish a number of "Ancient Gear" monsters from your Graveyard, whose combined Levels are double the revealed monster's, and if you do, if you Normal Summon the revealed monster this turn, you must Normal Smmon it without Tributing.

Ancient Gear Fist

Property

Equip

Text

Equip only to an "Ancient Gear" monster. At the end of the Damage Step, if the equipped monster battled a monster and is still on the field: Destroy the monster it battled.


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