Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page -- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30

Advanced Crystal Beast Cobalt Eagle

Types

Winged Beast / Effect

Attribute

Wind

Level (4)

Star Star Star Star

Text

If "Advanced Dark" is not in a Field Zone, send this monster to the GY. You can send this card from your hand or field to the GY; add 1 "Advanced Dark" from your Deck to your hand. Once per turn: You can target 1 "Advanced Crystal Beast" card you control; return it to the hand or place it on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Advanced Crystal Beast Emerald Tortoise

Types

Aqua / Effect

Attribute

Water

Level (3)

Star Star Star

Text

If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn (Quick Effect): You can target 1 face-up monster on the field; change its battle position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Advanced Crystal Beast Ruby Carbuncle

Types

Fairy / Effect

Attribute

Light

Level (3)

Star Star Star

Text

If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. While this card is treated as a Continuous Spell: You can Special Summon this card, then you can Special Summon as many "Advanced Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. You can only use this effect of "Advanced Crystal Beast Ruby Carbuncle" once per turn.

Advanced Crystal Beast Sapphire Pegasus

Types

Beast / Effect

Attribute

Wind

Level (4)

Star Star Star Star

Text

If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this card is Summoned: You can place 1 of your "Advanced Crystal Beast" monsters that is banished, or in your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Advanced Crystal Beast Topaz Tiger

Types

Beast / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

If "Advanced Dark" is not in a Field Zone, send this monster to the GY. All "Advanced Crystal Beast" monsters you control gain 400 ATK/DEF, also monsters your opponent controls lose 400 ATK/DEF. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Advanced Dark

Property

Field

Text

All "Crystal Beast" monsters on the field and in the GY become DARK. If an "Ultimate Crystal" monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the GY; you take no battle damage from that battle.

Advanced Heraldry Art

Property

Normal

Text

Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.

Advanced Ritual Art

Property

Ritual

Text

This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.

Aegaion the Sea Castrum

Types

Machine / Xyz / Effect

Attribute

Water

Rank (8)

Star Star Star Star Star Star Star Star

Text

2 Level 8 monsters

During either player's turn: You can banish 1 random face-down monster from your opponent's Extra Deck, face-up, and if you do, this card's ATK becomes equal to the banished monster's. During either player's turn: You can detach 1 Xyz Material from this card, then target 1 of your opponent's banished Fusion, Synchro, or Xyz Monsters; return it to the Extra Deck, and if you do, destroy 1 monster your opponent controls with the same monster card type (Fusion, Synchro, or Xyz). You can only use each effect of "Aegaion the Sea Castrum" once per turn.

Aegis of Gaia

Property

Continuous

Text

Gain 3000 LP. If this face-up card leaves the field, the controller of this card takes 3000 damage.

Aegis of the Ocean Dragon Lord

Property

Normal

Text

Until the End Phase, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.

Aerial Recharge

Property

Continuous

Text

Once per turn: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). During each player's End Phase, Tribute 1 Token or "Mecha Phantom Beast" monster, or send this card to the Graveyard.

Aeropixthree

Types

Fairy / Tuner / Effect

Attribute

Wind

Level (1)

Star

Text

Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls in this card's column; move this card you control to another of your Main Monster Zones, and if you do, move that opponent's monster to their Main Monster Zone in this card's column, then place 1 Burnup Counter on it. (Monsters with Burnup Counters lose 200 ATK/DEF for each Burnup Counter on it.)

Aether, the Empowering Dragon

Types

Dragon / Effect

Attribute

Light

Level (6)

Star Star Star Star Star Star

Text

When this card is Pendulum Summoned: You can target 1 card on the field; return it to the hand. You can only use this effect of "Aether, the Empowering Dragon" once per turn.

Aether, the Evil Empowering Dragon

Types

Dragon / Pendulum / Effect

Attribute

Dark

Level (6)

Star Star Star Star Star Star

Text

Pendulum Effect: Once per turn: You can banish 1 "Empowered Warrior" monster from your Graveyard, then target 1 card on the field; destroy it.

Monster Effect: When this card is Normal or Special Summoned: You can target 1 monster on the field; banish it.

After the Storm

Property

Normal

Text

If there are no other cards on the field: Target 1 WATER or WIND monster in your Graveyard; add that target to your hand.

After the Struggle

Property

Normal

Text

This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.

Afterglow

Property

Normal

Text

Banish this card, and as many "Afterglow" from your hand, Deck, GY, and face-up field as possible, then shuffle 1 of your banished "Afterglow" into the Deck. During your next Draw Phase, reveal the card you draw for your normal draw, and inflict 4000 damage to your opponent if it is "Afterglow". You can only activate 1 "Afterglow" per Duel.

Against the Wind

Property

Normal

Text

Select 1 "Blackwing" monster in your Graveyard. Take damage equal to the ATK of the selected monster, and add it to your hand.

Agave Dragon

Types

Wyrm / Link / Effect

Attribute

Earth

Text

2+ monsters, except Tokens

If this card is Link Summoned: You can apply these effects in sequence, depending on the Types of monsters in the GYs (skip over any that do not apply). You can only use this effect of "Agave Dragon" once per turn.

● Inflict 100 damage to your opponent for each Dragon.

● This card gains 200 ATK for each Dinosaur.

● All monsters your opponent currently controls lose 300 ATK for each Sea Serpent.

● You gain 400 LP for each Wyrm.

Aggiba, the Malevolent Sh'nn S'yo

Types

Fiend / Effect

Attribute

Light

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

This card cannot be Special Summoned. To Tribute Summon this card, you must Tribute 3 Fiend-Type monsters. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match.

Agido

Types

Fairy / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.)

Agido the Ancient Sentinel

Types

Fairy / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 Level 4 EARTH Fairy monster from your GY, except "Agido the Ancient Sentinel". If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can send 5 more cards from the top of either player's Deck to the GY. You can only use each effect of "Agido the Ancient Sentinel" once per turn.

Agnimal Candle

Types

Pyro / Tuner / Effect

Attribute

Fire

Level (4)

Star Star Star Star

Text

If this card is added to your hand, except by drawing it: You can Special Summon this card. You can only use this effect of "Agnimal Candle" once per turn. Once per Chain, up to thrice per turn, if a monster is sent to your GY (except during the Damage Step): You can increase or decrease this card's Level by 1.

Ahrima, the Wicked Warden

Types

Fiend / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

You can discard this card; add 1 "Lair of Darkness" from your Deck to your hand. You can Tribute 1 DARK monster; draw 1 card, or, if you Tributed a DARK monster other than this card to activate this effect, you can add 1 DARK monster with 2000 or more DEF from your Deck to your hand, instead. You can only use this effect of "Ahrima, the Wicked Warden" once per turn.


Page -- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30